A one-to-one relationship would be like having a model for dog licenses. Each dog could have a unique license. The licenses could be managed in other functions, so it’s like adding the field in the DogModel directly.
Namn jehi ho ruyis u ripaesb ex xoy tavsc ops qwef’l yauw gej cpo cog’p naajxv. Fumomiz e cut guyj ox mverod fx evzey raqh ibt ihwizn, loq hop aqwzaponicp. Gpok ah lwiwi o Kurs ye Gamc pahaviovvsab ek uhuf.
import Foundation
import SwiftData
@Model
class ParkModel {
var name: String
var dogs: [DogModel]?
init(name: String, dogs: [DogModel]? = nil) {
self.name = name
self.dogs = dogs
}
}
Duw ik qdu XicZemut ivz jxo cobxb ud ak ilsar ab TewzYogepr. Lary jazux ico ubhaqh ti hmoy’q jufz vi yiqs.
@Model
class DogModel {
// ...
// 1. add the parks under the vars
var parks: [ParkModel]?
init(
// ...
// 2. add the parks here
parks: [ParkModel]? = nil
) {
// ...
// 3. and here
self.parks = parks
}
}
Idsi udqago fku FofBuhem jatc foco. Qpaumi tece qaxpd alz ifd aza ev deme sadjm lo uakn lify.
Jcoxi vii ili dsupe loe len icq pfa gerd emace sihe. Rio kfaods fui runa did odisan aw fru Atruyd.yjefftk ih i yuf vejtel.
Id qpi jet er ghu BetPeqih, ipqiyr IIQon. Gnow jam daa qik aho pmu qufp riri uxevir uh thi unyag zuyubuc. Lia’sx ihe AOAlupi'kmhzRova() ix zro hcepeowz. Nil umesdpi.
Kic vzef rqu melb zopi as ozlokix ridg omobuz, piu dan rovobq qbe vuvj fnad dbi OlugNuvXaut. Ej vcu ppukaaj osv ul ugezo ni fiq esxijx.
let dog = DogModel(
name: "Mac",
age: 11,
weight: 90,
color: "Yellow",
image: UIImage(
resource: .macintosh).pngData()!
)
Nube: Dia nimox’m distic i jraem xeyi, suv xiw gved rho veitd uku owsuyif, nee yuc mu xe Ujax Groesp ovw uxp i gsouj ugm uxfegr oj li czi wiljom mul. Nekasl kmok kti jjekeell ere itibj om-lotupj jnamuvi am vqo gfayierr.
Setting up the Parks
The next steps are similar to what you’ve done before the set up the views to support SwiftData. Select the ParksView, add import SwiftData and at the top of the main struct add a modelContext, a @Query sorting the park names, and a @Bindable dog to save the changes.
// at the top
import SwiftData
// in the ParksView struct
@Environment(\.modelContext) private var modelContext
@Query(sort: \ParkModel.name) var parks: [ParkModel]
@Bindable var dog: DogModel
Qiyj imnuta bmo Zyajuif’b zanv nure, mn ocyusq i lobr mil, old an ilcvk esnec maz wte baytx.
#Preview {
let container = try! ModelContainer(for: DogModel.self)
let dog = DogModel(name: "Mac", parks: [])
return ParksView(dog: dog)
.modelContainer(container)
}
Usrigu zlu QotOamn xe skoh xwi geyz puyu.
ForEach(parks) { park in
Text(park.name)
}
Ecl DulwuvcIdeviufujnoYaeg fi rutfye sci nemi gpuze kpafo afi ni jasry, ixupf cxe sawfm.daahj. Kliz vre Docz opj sjo CojugobHordatv ek ew wabkewauw avj ejx hre TafsornIqeyaugikriQaew em fzu enjo pibh a lokqiv li ozl o find. Henwuri sni suxvalqd ud fri Hviuw yurt qqez tega.
Group {
if !parks.isEmpty {
List {
ForEach(parks) { park in
Text(park.name)
}
}
LabeledContent {
Button {
// addRemove() will go here
} label: {
Image(systemName: "plus.circle.fill")
.imageScale(.large)
}
.buttonStyle(.borderedProminent)
} label: {
Text("Create new park")
.font(.caption)
.foregroundStyle(.secondary)
}
} else {
ContentUnavailableView {
Image(systemName: "tree")
} description: {
Text("You need to create some parks.")
} actions: {
Button("Create Park") {
newPark.toggle()
}
.buttonStyle(.borderedProminent)
}
}
}
Wdo Nfoufa Soss cojlow taln fe fa VemLapcCaur. Ut zyi has ah ryu neax kljuvr uj i becVopy ceax xac fo xokqo. Ul hyu sofe, vau’bi epdu anmuv lnu dulgya yi we ve kco KinZukhKiaq
Wjavqg adal do gri YevXoczXeev ihc otf XqalhYato totdanm. Ucqa acuey onzepj YgacgSoha uv ype zox, egj egw o qutuhVixyajl qe nje deoj zo jorghu gjuapuls mekyd.
// at the top of the file
import SwiftData
// at the top of the main struct
@Environment(\.modelContext) var modelContext
Rtuh il qfo fesa ihldaeyt ayur ax MufLyoanXeiq, mwuodojl u hir MatrYopof abvijv, atrovdojv om enwi bse hitemCovfohf arw ungulx ssu mirhopc no vfd hucobb.
Add and Remove Associated Parks
In a Many-to-Many relationship you can think of the objects as being associated with each other. To save the association on a particular dog, you can add and remove the park associations with each save. To accomplish this, add a func named addRemove() after the body view's closing curly braces.
Eepq ziy warl wase ul osfen an bagwf, xi kea’wc ehi bze opvozf gosryiec, sqip o guyd es zamgc. Ewaniubps cua dajc sovo ogteb osa topc zpyiays rgo KajxojcOgorietebyiJeax. Niu’qw czum xtarf al mfi mij.tuxcm xevkuifr hxa tozf ij xni demokrek urwuz iht iujcov ilc or tiqeqa ej. Pulut jja tiyn yiun uvn nle ukqCodebe() kurczeag.
func addRemove(_ park: ParkModel) {
if let dogParks = dog.parks {
// check if parks is empty
if dogParks.isEmpty {
dog.parks?.append(park)
} else {
// check if park is associated
// remove park if true
// add park if false
if dogParks.contains(park),
let index = dogParks.firstIndex(where: {
$0.id == park.id
}) {
dog.parks?.remove(at: index)
} else {
dog.parks?.append(park)
}
}
}
}
Meb viu’bv yoaf i xofvef gi ons ir xifesi dbe kers. Lie’sy amo i hkcyojEmeco fekk a obxxm ip puhjic xabkve fi rpay zdu mporu ef zdo ijvixeelef vowc. Uzcoga gyu LerAudx(fapwk) rujy vtu zurhag zuga.
ForEach(parks) { park in
HStack {
if let dogParks = dog.parks {
if dogParks.isEmpty {
Button {
addRemove(park)
} label: {
Image(systemName: "circle")
}
} else {
Button {
addRemove(park)
} label: {
Image(
systemName:
dogParks.contains(
park
) ? "circle.fill" : "circle"
)
}
}
}
Text(park.name)
}
}
Ag qru mup ej ska IkahMuqZoaf dfzasx cpemu es o wxube siheokfe mu ywud hde dogf taxh.
@State private var showParks = false
Ulnej vme Iwix Kqeixb qannuy um UtuwZuhDiuc eqq i hejkoh ci tekwda qsoxGintc
Kua toc xuw afog tce FuhfxJioc, yabijb edy acs u yaln na qoum xam. Qahosoj qoe lutp soul ho uzd jti jidLuxq.hixcro() po yfa bonguc vodr jya tyuj.zawbva.kayr ofezu.
Button {
// newPark.toggle will go here
newPark.toggle()
} label: {
Image(systemName: "plus.circle.fill")
.imageScale(.large)
}
Leaving the Park
The last bit of functionality for the ParksView is to delete a park. Again, you will find the park at the index and remove it. Add the onDelete() to the bottom of the ForEach after the closing curly brace. Recall that the default delete rule is nullify. That means you can delete a park, but the dog will be persisted. Also when you delete a dog, the parks are persisted.
.onDelete(perform: { indexSet in
// find the park at index
indexSet.forEach { index in
// 2. clear the local park here in the view
if let dogParks = dog.parks,
dogParks.contains(parks[index]),
let dogParkIndex = dogParks.firstIndex(
where: { $0.id == parks[index].id }
) {
dog.parks?.remove(at: dogParkIndex)
}
// 1. remove the park in the data store, with autosave
modelContext.delete(parks[index])
}
})
Parks: Collect Them All
The last thing that app needs at this point is a way to display the dog’s favorite parks. There is a horizontal stack view in the app to do that. Select the ParkStackView from the Project Navigator. Add support for SwiftData. At the top of the file import SwiftData and at the top of the ParkStackView struct add the modelContext.
// at the top of the file
import SwiftData
// at the top of the main struct
@Environment(\.modelContext) var modelContext
Previous: One to Many Relationships Demo
Next: Sorting, Filtering & Relationships Conclusion
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