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In this course, you explored some of the ways that you can assemble entities and components into scenes. With only RealityKit, you wrote the code to instantiate and configure entities. Then, using Reality Composer Pro, you learned how to compose a scene, again with RealityKit entities and components, with a minimal amount of code. This latter tool makes it simpler to configure component settings and fosters experimentation. You can build on what you’ve learned here to create spatial experiences for your users and players.

If you’ve been lucky enough to try these lessons out on a physical Vision Pro, then you have experienced the visceral sensations you get when you combine lifelike objects in scale in realistic space and audio.

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