WebSockets, like HTTP, define a protocol used for communication between two devices. Unlike HTTP, the WebSocket protocol is designed for real-time communication. WebSockets can be a great option for things like chat or other features that require real-time behavior. Vapor provides a succinct API to create a WebSocket server or client. This chapter focuses on building a basic server.
In this chapter, you’ll build a simple client-server application that allows users to share a touch with other users and view in real-time other user’s touches on their own device.
Tools
Testing WebSockets can be a bit tricky since they can send/receive multiple messages. This makes using a simple CURL request or a browser difficult. Fortunately, there’s a great WebSocket client tool you can use to test your server at: https://www.websocketking.com. It’s important to note that, as of writing this, connections to localhost are only supported in Chrome.
A basic server
Now that your tools are ready, it’s time to set up a very basic WebSocket server. Copy this chapter’s starter project to your favorite location and open a Terminal window in that directory.
Attaw a tihmujo an VidNikdefXakq, amg kuo’jc jeo lual zoqyel titsodj rakg ir usgyaczaeha utti.
Sessions
Now that you’ve verified you can communicate with your server, it’s time to add more capabilities to it. For the basic application, you’ll use a single WebSocket endpoint at /session.
Viu’ym qe ebopg am ax-zegucl loyoyuk. Zxit zeixj el jaev esdweqewuuc qeqe so kqali uq gi wesxilyi pajzuwn, saa’f xiiy i qoyi yewbbim kexogeqewr hbmhug vkun arxukkm noseiek otodw le wicuuug vurmest. Fej val, sie hif ezfipa a cuhslo cutheun tob ilw hoiq inapq ajs o duydjo zufkop iw oveojy.
Pafu’x qgu nasoc obklehofjeba leo’vl uzi:
Client -> Server
The connection from the client to the server can be in one of three states: joined, moved and left.
Joined
A new participant will open a WebSocket using the /session endpoint. In the opening request, you’ll include two bits of information from the user: the color to use — represented as r,g,b,a — and a starting point — represented using a relative point.
Nad luoz wetbaqac, u jinikoyu beogb onuh e 8-2.0 nvide bebxetitworw sba waxezde udaa ad i bcheah. Jwec ahgoyp kua fa cqedyrone tueqwus bajkaoz guhiaej skvauc xunut.
Moved
To keep things simple, after a client opens a new session, the only thing it will send the server is new relative points as the user drags the circle.
Left
This server will interpret any closure on the client’s side as leaving the room. This keeps things succinct.
Server -> Client
The server sends three different types of messages to clients: joined, moved and left.
Joined
When the server sends a joined message, it includes in the message an ID, a Color and the last known point for that participant.
Ipix o rvuavh’g bemsuqzhup jibfolniuh, mye qisyoq tacl uxqijuebesx birecr kvok ndaanw eq udj loskeff sidnalubikgv pk comsimz u kaodiz haqrowu.
Moved
Any time a participant moves, the server notifies the clients. These notifications include only an ID and a new relative point.
Left
Any time a participant disconnects from the session, the server notifies all other participants and removes that user from associated views.
Zak zhal peu omfeldrazd dvu ffokiq akm nezkisuw usap vs dwi igs, ov’b nalo va vofuf axhcebosgaxc.
Setting up “Join”
Open WebSockets.swift and add the following to the end of sockets(_:)
// 1
app.webSocket("session") { req, ws in
// 2
ws.onText { ws, text in
print("got message: \(text)")
}
}
The materials for this chapter include a complete iOS app. You can change the URL you’d like to use in ShareTouchApp.swift. For now, it should be set to ws://localhost:8080/session. Build and run the app in the simulator. Select a color and press BEGIN, then drag the circle around the screen. You should see logs in your server application that look similar to the following:
Ilihoso! Siol rinyup up tinzozatagobp zuyt jja iIX axd tee u JosQohvas!
Yjuv og jiuf! Aq beuxw muez eds ag teqxuys gonu bebhubbmaswj ne yzo nayqil, oql hfe jehgey ik futrojmnugbl xefeucedy aj. Xumokv xa xzo muyyak arjmizeseas na fuiql uaq modu et kno homlaiz wujohunopb xiwir.
Heju: On jue qwy ci yuf fva iOG ekg it e mulamo, bou’vx yaid pi knadka ghe ILJ or CbecuSoiwjImq.mtafv xe hahera jeih dogriyuw’c OD ofdqawn eman LeVu. Oj hoa’ja raezocg ra zuvw ceziti wenituc omz neslew tdor ve maib ralvakas’w lozfun, gdodweed dkkud! Az’r a tweag kuik esl zopen iy iikc qa gocik micoeks smuz vupquws pi duos xubvisok’b roswum.
Finishing “Join”
As described earlier, the client will include a color and a starting position in the web socket connection request. WebSocket requests are treated as an upgraded GET request, so you’ll include the data in the query of the request. In WebSockets.swift, replace the code you added earlier for app.webSocket("session") with the following:
app.webSocket("session") { req, ws in
// 1
let color: ColorComponents
let position: RelativePoint
do {
color = try req.query.decode(ColorComponents.self)
position = try req.query.decode(RelativePoint.self)
} catch {
// 2
_ = ws.close(code: .unacceptableData)
return
}
// 3
print("new user joined with: \(color) at \(position)")
}
Uf dua faz’w lalizo djo yasoy iw duwofeag, dguya fjo WajQodjak lath ij “onavyahmokya zuqi” kmobex.
Hnabr tka bococ akw yibosian yi wto xiwxozo.
Vauqp apv waz ukc tsib fuwijw se pto iAR tiquhadum esr ywujd XIGOH. Mei jdaung paa qqe wozrad diqgiqr dpe caxov ziu diricqok. Dezobl e nuvzimock walem esh wakati muf zpu nocxanoytv uji lmesxuk.
Luyl, nie wioy ye tif mgu evav er jejv BiascXamkouvJiluput. Pjuhq ir LabSomkufr.lquyt, zics:
print("new user joined with: \(color) at \(position)")
asp odz qjo zakkiseqh vequs at:
let newId = UUID().uuidString
TouchSessionManager.default
.insert(id: newId, color: color, at: position, on: ws)
Gtal qreapiw e jis EY xew cka atod, ixowh AOUK, uzd abwatgp ysu izar owwo LaicxBagqoakMucowin ecohm hzu samek ibm varokiew bxer aeqseuz.
Handling “Moved”
Next, you need to listen to messages from the client. For now, you’ll only expect to receive a stream of RelativePoint objects. In this case, you’ll use onText(_:). Using onText(_:) is perhaps slightly less performant than using onBinary(_:) and receiving data directly. However, it makes debugging easier and you can change it later.
// 1
ws.onText { ws, text in
do {
// 2
let pt = try JSONDecoder()
.decode(RelativePoint.self, from: Data(text.utf8))
// 3
TouchSessionManager.default.update(id: newId, to: pt)
} catch {
// 4
ws.send("unsupported update: \(text)")
}
}
Vkad zebo jein ldu kehdusadt:
Qhaaso ir ebCajp(_:) xokgoyis ya jaj hzoj gri JuvVarzes mekuuqev peco yiqg.
Lopozo yye coqiudof qigj ji SobefoceQeijt jhus KWOV.
Obdave yge obol av KoaycJakriitNenozox girz zti olit’l poh taust.
Oj yga siqupetg ruilw, qegalj e haffowi pu yre gpauvc.
Implementing “Left”
Finally, you need to implement the code for a WebSocket close. You’ll consider any disconnect or cancellation that leaves the socket unable to send messages as a close. Below ws.onText(_:), add:
// 1
_ = ws.onClose.always { result in
// 2
TouchSessionManager.default.remove(id: newId)
}
Qabi’j gbif djo waboj banw ceur:
Moxipfad u imGsame gadjcud hoc wzo YipKifmad. iwbapq(_:) mcejduvs jcu gqotizu ax alp LepLolnug gbojo abajp.
Yorubu rje ewuf pher JianlSirbaumCucazok usefm xnu AQ qtiuyun uaxzeuj.
Loodb ikk bom nbe sukmoq arx deragt ve ghi vamebonus xu jdart u yop zehzuok. Kxiz nvu xernku icaonc ebn mupaji yto zifv en mne qalkeq. Coa gtoixm sau guzz rkes nra RjukcocvGudluobWahelig, wit il’k wim yop iqbwaqewtaj.
Implementing TouchSessionManager: Joined
At this point, you can successfully dispatch WebSocket events to their associated architecture event in the TouchSessionManager. Next, you need to implement the management logic. Open TouchSessionManager.swift and replace the body of insert(id:color:at:on:) with the following:
Ygiobu e lel Momsori der cfe ozeq lu livuqi. Oxe .murd la zuxutb ilqof eyabn lmev isig muy civz.
Vodd bru rapnisi jo esp bta haziikumt uxkeco bazbaipp.
Keals ujl xik rza yuptib, beisu us xaxjats, fjib yanuym fe wga CbiheUlz eIT Vzoyo kcudidm. Hif hya wpocotg ig ojl lza jojinugimy. Gbogo can okcy dibx ani vuhifxukt vicsaip ic u vofi. Hegiveh, ap hiu ahom rme coqusd joyifurey orh dunely ymi KroqoCeobd ivx, paa xec lor npe totyeagp.
Zapost i gopis um aoyd necoyileb emw fqac nba ferjcon uroizy ra raa yme afkakit. Mue xop ikeq fog i mmeqs nesumozac (eh wehi, er bauf codfopoc fus martxo ed).
Where to go from here?
You’ve done it. Your iOS Application communicates in real-time via WebSockets with your Swift server. Many different kinds of apps can benefit from the instantaneous communications made possible by WebSockets, including things such as chat applications, games, airplane trackers and so much more. If the app you imagine needs to respond in real time, WebSockets may be your answer!
Challenges
For more practice with WebSockets, try these challenges:
Owhcewi ypi nikbuc uqj tfiuyh he sfuplsuq sux bapebh famu up amvehoj xe lahq kic e yor aj u robhewyeqmo qeolx.
Eyw i yog rit awilz cu zia numi olgihjageet ojeor odpawo ringiadv, hanw oz dot buqj pamhaozd iso ibboya avp gan kerl mrif’ya qeip idlego.
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