How To Make a Letter / Word Game with UIKit and Swift: Part 2/3

In this second part of the tutorial series, you’ll aim for developing a fully playable version of the game. When you’re finished, the user will be able to drag the tiles and drop them on the correct targets, where they will “stick” to the spot. By Caroline Begbie.

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Where to Go from Here?

You can download all of the source code up to this point by clicking this link

Woot, your game is starting to take its final shape and is almost fully-playable. You've done well to make it this far.

If you think you've progressed a lot in this part of the tutorial, just wait for Part 3, where you'll add even more cool effects and interactivity, including those promised explosions!

While you're waiting, let us know how it's going for you so far in the forums.

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