Run the App on a Physical Device
Finish the first part of the tutorial by actually running your app on a physical device. Change the value of Code Signing Identity from “iOS Developer” to “iPhone Developer: XXX” as it appears in the drop-down menu. Then, go back to General and make sure that the value of Deployment Target is lower than, or equal to, the iOS version currently installed on your test device. Finally, connect your device to your computer and select it from the drop down menu on the top left.
When you’re ready, just click the Play button and wait. This may take a while on the first run.
You have just run your app on a real device. Isn’t that exciting? Enjoy the moment, and when you’re ready to learn more about what just happened and what the next steps are, keep reading. I’ll wait… :]
Where To Go From Here?
If you followed the whole process outlined above and completed each step in the process, then you’ve taken a huge step towards submitting your first app to the App Store – congrats! Hopefully the process is a bit less intimidating now.
In Part Two of this tutorial series showing how to submit an app, you’ll learn everything you need to know about actually submitting your app to the App Store, while learning more about Xcode’s Automatic Device Provisioning along the way.
For an even more in-depth look at publishing your app, check out our book, iOS App Distribution & Best Practices.
If you have any questions or comments about what you’ve done so far, please join in the forum discussion below!