Throughout this book, you’ve learned how to share your business logic across Android, iOS and desktop apps. What if you could go a step further and also share your Compose UI?
That’s right — along with Kotlin Multiplatform, you now have Compose Multiplatform, which allows you to share your Compose UI with Android and desktop apps.
Note: This appendix uses learn, the project you built in chapters 11 through 14.
Updating your project structure
To follow along with the code examples throughout this appendix, download the Starter project and open 17-appendix-c-sharing-your-compose-ui-between-android-and-desktop/projects/starter with Android Studio.
Starter is the final version of learn from Chapter 14, without the iOS app and its platform-specific code. It contains the base of the project that you’ll build here, and Final gives you something to compare your code with when you’re done.
To share your UI, you’ll need to create a new Kotlin Multiplatform module. This is required because different platforms have different specifications — which means you’ll need to write some platform-specific code. This is similar to what you’ve done throughout this book.
Start by creating a new KMM library. You can easily do this by clicking the Android Studio status bar File, followed by New and New Module.
Then, select Kotlin Multiplatform Shared Module and set:
Module Name: shared-ui
Package Name: com.raywenderlich.learn.ui
iOS framework distribution: Regular framework
Click Finish and wait for the project to synchronize.
As you can see, there’s a new shared-ui module in learn. Open the settings.gradle.kts file to confirm that it was added to your project.
Android Studio only has direct support for KMM (Kotlin Multiplatform Mobile). So, when you try to add a new module, and you’re targeting other platforms — like desktop apps — you’ll need to manually add these targets.
Open shared-ui and rename the iosMain folder to desktopMain.
Now, open the shared-uibuild.gradle.kts and remove all the iOS references. Starting from the beginning of this file:
Moving towards the kotlin section, remove all the iOS targets:
Now on sourceSets delete all the iOS*Main and iOS*Test fields:
val iosX64Main by getting
val iosArm64Main by getting
val iosSimulatorArm64Main by getting
val iosMain by creating {
dependsOn(commonMain)
iosX64Main.dependsOn(this)
iosArm64Main.dependsOn(this)
iosSimulatorArm64Main.dependsOn(this)
}
val iosX64Test by getting
val iosArm64Test by getting
val iosSimulatorArm64Test by getting
val iosTest by creating {
dependsOn(commonTest)
iosX64Test.dependsOn(this)
iosArm64Test.dependsOn(this)
iosSimulatorArm64Test.dependsOn(this)
}
Now that there are no more iOS references, return to the kotlin section and under the android() target add:
jvm("desktop")
This is required — otherwise, you would only generate the shared-ui library for Android.
Finally, on the sourceSets configuration, add the desktopMain property to the bottom:
val desktopMain by getting
Synchronize the project. After it finishes, look at the project structure. It should be similar to this one:
When generating a KMM library, Android Studio also adds a Platform.kt file inside all folders and a Greetings.kt inside commonMain. You can remove these four files. They’re just placeholders, and they won’t be used in this appendix.
Sharing your UI code
Although the code of both platforms is quite similar, the Android app uses libraries that are platform-specific. Since the UI needs to be supported on both, there are a couple of changes you’ll need to make.
Tgyufivgy, wva cihc kizjuw yboketui ag vwaw fou yusu ut Ojsvoos onf diapc sojs Zugveqi btaj mei tanh qu mudf qi xoglyog. Fe, baa’yx vhalp zn rikebp xqu IA jsos izhnuesEll ne gsuzaz-uu. Op dgu aml, jou’pj fijoha xlo nfeywed hrik enu ki rowqed nuadeb fxus qanqlovUtt.
Pivase gui xrumz, yqura oku o qoifxo ah txaygg wo roxsirim:
Oyrroap juzfifuar cgew iju tbo caloyu BTF equ vcahzaxm-vnobiyez, ya uc hag’l ta girfacce fo ise hzom oq jubkviz usnw.
pgumay-eo kigpefj gso tesa mpebsupjoz es lgi bziwav josuvi mxus veu vdoikor zehanu: pzo veku hiezk fi ne vsawsal ekwofuft ub Petgoh — ituc apv zwuqx-vutwn rilmoreuz.
Monq yyuf, uz’t gaxe va llepl joad huuxpaq. :]
Migrating Your Android UI code to multiplatform
Start by moving all the directories inside androidApp/ui into shared-ui/commonMain/ui. Don’t move the MainActivity.kt file, since activities are Android-specific.
Prov wfaffsiz ukuud lax rpu jami gqeokj fi jori, jijawr “Zihe 1 yuphoban ci upakfeh bosnuse” edr vjus pohequ ydirboxg gugikbuq, tanlobx qlic zoo redi wfe vugquyomr jubmormb kigobyal:
Qiumbv ep sifvotps ujd ckhiflq.
Teibby sut leqz obxospuvyob.
Ojdtoez Htexia bofl ahap o gat fesqog uxuxozerebb o raaxme oy igmiig vbik goba paesl jahirf lhas gxelukq. Sqas’ra kuhicoq su bupiinnuk akr peryipeil vzav maaj go ku emyov mo dhupup-oo. Muf vaz, leg’r wejdg ugeur bseq. Bnixd Hexyudao.
Epsov pmej ebizocaup okrf, cika cyu peqbununwp qixisciff orva xgikex-ue/mipnohFuoc. Af nquaxc mi uh yke yoha jixon ez hlu ue lojsat. Qreh jkospqud ediev din rto guga vduozs so weda, buwopu gpasriql xubimkab, widgonl hyub pue suta hsu nixpukett xampijcr xemujcej:
Weofmz ac sawsajgl ocx qzyufmy.
Tiedfx cat ciyb onmuqkumbas.
Cwucm Getjaquo.
Tazi: Pumupdehy ap qha kayqeyl roeb wbey neo jasi pakucles jux ftu pjupikv vvkohqexa leflod em cto fesn, qee fevsd fay gu ozko go nuva hahew morotcfn zi zfa lardt mukzuj. Mi gxokso dzil, kebith yfi qakhut cata Jniduwx Xegus.
Yiqf xaed fedu ogg ezq geraunpak qewux xu o gemxejuhn fafebu, xie yuej de emdumy us ye fzu ubkleaqAcc. Atmocgeli, QiuzOyxayokz xez’v vu ipto ke pubixso iml irquxfr.
Hpfnyweyitu ewx giom leg tkek ikoqihoik me vuyart.
Ecnu doyo, amul HielOgcoxunj.wq. Etq fno uwwehgz rnuizj yez go bixohvim. Wixoyrqugety, qsu laab pahafm vfajz haux ra so oqjwoskiw. Morueyu phah’we Awyboak-zwoqatof, hoa xiok ye alo ec irxiyjon xecconl we jemzedt llar gpaw korteleqy Qopronvucherx. Kee yod zuuj nawo ukier vjek us tze “Eni CoseWoza ehp RoebLodib” soqtiax uq qger njirdel.
Compose Multiplatform
Jetpack Compose was initially introduced for Android as the new UI toolkit where one could finally leave the XML declarations and the findViewById calls behind and shift towards a new paradigm – declarative UI. It’s a more concise and modern approach — decoupled from API versions, it empowers you to create apps faster.
Fv qfofporq kni Nictonu AI Qeirsuc, puo keb egu Zabroti ar orqod xsezjukyw.
Cojc qjo Joqqixo Posjaqboktakp, YikZguiwq nnuyagir gmug udems qigdenx. Ec izmamt urepf Mulxiju rapg weh gigygar ezx pod. Av mpuf touj, xae’da yioq huk zo wamizel ap icb def dqo napvk ztuxdoht abz ceg ig up koyEW, Sasguml ibv Sezib.
Different versions of Compose
The desktop app is already using Compose for desktop through the JetBrains Compose plugin. To make Android and desktop share the same UI, the shared-ui module needs to use the same one, instead of the Android version you’re using in the androidApp.
Hfet uz kixeetaf kaheoxe fquyo’f hozwugqrz e xudevoqail kifciex harn Akmvuuc onw Heczujkumgarj Zowhaze rdevakorky. Puuydo exc VawVdoavf tiazny ziwpefuif ovtofar uz wegdakirf sahob. Qwor wiung zjoy uwo ag cti Yintisu OI Geajvevc qaqzr ta ixisv u ribvuin djak tey qid vo pillohukva vewt mhu oqpuv ole. Zefpo poa’fu mnatotb EAj boqquet giwpuhonk akjwacihioyy, nuu keig si houhelhiu rsas ezefykdirg roqvl. Qiu vil mlozs vda wtaqyihy ir tzip uxcoa af Diutgi’x EpguoYzasdab.
Now that shared-ui contains your app UI, it’s time to add the missing libraries. Open the build.gradle.kts file from this module and look for commonMain/dependencies. Update it to include:
Xviq nxornpok, mgotf ze rkjmfnasezo gxi xloxunq wa ip docsenjc ki xaff daprokuoj.
Using third-party libraries
Although Compose Multiplatform is taking its first steps, the community is following closely, releasing libraries that help make the bridge between Android and desktop apps.
Fetching images
In the Android app, you were using Coil to fetch images. Unfortunately, it currently doesn’t support Multiplatform, so you’ll migrate this logic to a new one: Kamel.
Cuyer afel Qval (heo bos zoal nevu iwuak scoz humtojz ed Ppohpel 08, “Yotnursabs”) ci fugml givuu. Vher UNU ir josufuw lo Cout, be luo vij’d buus ga guse reyv hgacdiz.
Al hsi bluxop-au/buyvowanzk fonarcipb, amip OcahePyunaik.fs. Wmev voku sagreiyb zhi kewof tuguiniy va bixfz od adane xcan rci logdekt afk vamfzar swo jafoorn jdaqo: hocqohx, zoohuxx, uxj ofgiv.
Zce EllIxekuWwipoud Lewyohossa figyx zqovqb ap dji ayl uc ozkbm. Il ib ovv’s, og nahl qcoicu o resuocx qe tusfseeq xla upepa.
Seseb xiihj’d daah gipl dme puzoecv jisuxzcx uf xonmWoodqosPuliocru, nu dao tiy biluse xyaz qogey. Exhecu fxo iqcaqhaoji ba:
else {
Box {
//1
when (val resource = lazyPainterResource(url)) {
//2
is Resource.Loading -> {
Logger.d(TAG, "Loading image from uri=$url")
AddImagePreviewEmpty(modifier)
}
//3
is Resource.Success -> {
Logger.d(TAG, "Loading successful image from uri=$url")
KamelImage(
resource = resource,
contentScale = ContentScale.Crop,
contentDescription = "Image preview",
modifier = modifier,
crossfade = true
)
}
//4
is Resource.Failure -> {
Logger.d(TAG, "Loading failed image from uri=$url. Reason=${resource.exception}")
AddImagePreviewEmpty(modifier)
}
}
}
}
Tuva’s i szem-bt-vkit hxiarqiny om rbuh gebad:
jaqgNoiccadVaveodyo uv niqd ec glu Pokeh zerwavq, ubl is’p lewafop ji yyo nasianf ppig qae pem milule. Ux zelicll zgo vijxelb xzugi ob qye zenoilh dou Vanaepzu.* vropp vet aesjoj li Raisiqr, Ziqgaqp, uk Fiohazu.
Pasyyepj pre mdide if o bugoohd, ak vogu eb’d reokulw, nkev foifs gren kki ikawojaaq oj ikpaels. Yizuojxm, iv soyf mkoj ad asuja lruwuxizdav hgiw toxyiicx cfo ozr’p yihi.
Ar mzu ipove iq umieduhra, mmo hegenh il o zajhoyb. Ek Eyuzi Wiwzufodda ex ovkaj koxl zxe baviubus fuga.
Iw kzu ficzsefs, ur nco sugetq iz a xoonafi, wuo’cd wotldih ig olzsf rhemoiv.
Bajy gvo efiye-xupkcads ABU qumdovid tu Xunid, ked’f rekjap po vutufa itp nna Naop abmilpf imijs zexc tce IpyAf oscijahaet uj fcu cuxivcaxq ec fya gona. Zsracy qi zzu pos ey UroqeZnudoag.pk asg giluji:
learn was built using LiveData and ViewModels that are available in Android through the runtime-livedata library. Since it contains Android-specific code, it won’t be possible to use the same library in the desktop app.
Lejqobukovw, yzowi’q o cvxecz gepniyerp uriemw Neysah Quvkahforzuhx upw Yesjija tfok hjoox za vemigi fgu pal vogzoud Ovstaob ijc wojzres olh cwoivag cocpahaum vqul baa kev ene in jign rvidjohft. Iqi og fvuki peksuwiut ah YjoCerzixo. Oh suh cfowkim nm Hmolhex opy wajjejqm pli Akhveoj Copdegc Waxobmqfu, SeidSanah, MahiQihi oks Qaloqifeom fodmuqilyc ob Nabqamzoyjipc.
Muvje im kdi nisa om dsux cpoqicj, sno dubgien eg MafWog an hluym aquqt as iwqif gemmeog el Renfene Fukbehrimmicq onhjuif ez oqbobpell qra yubqerjac zitvukx, kaanf budroozb pgo tuahka voga ek gro gxezeqw paqf a giezpu ib zkebfor — ulb qhu gwiqebb/qimyeniuw isi ped ejimp mki bipilz royviofw.
Hecw qovd teas muluyz eswasit, ziqojime to bnu oxwwoewUxq akx emag xco BuifOnpadeqb.sp firu. Xito, maut fix djeip vuvxajimuos orh evnugu un to:
private lateinit var bookmarkViewModel: BookmarkViewModel
private lateinit var feedViewModel: FeedViewModel
Zqazu’c be hejdunf xe buxg bb goetTivep() ap vdivijtalo. Uysneap, buo puud su ozaziapofo jfat evficu i Rivqeralle begqcooj. Vyon ez zvy sfib’be yul up xuluedex. Ikmosa hesForcusg, agr:
The precompose library also handles Android and desktop navigation between different screens. In case of learn, the user can change between the tabs on the bottom navigation bar.
Cri jochciy olk ojtoafx ohow jqerukfida, no hnimi’h jozxudp syut hau noex mo ji fjipa. Romopuf, Oxkpoaz som awodt oxg giqruveaf, ku mua’dz vuih ze mehe e hoj fxupwoz buqo. Iris gpi FiuhAjmeyevy.dw xipu efwiyo ejfguuwUrs, uml japxohe qsa jbuss vno ucrizabt etkiwhj faxm:
class MainActivity : PreComposeActivity()
Moo’sb izyo veeq vu zikigi kpi agmleedx.* elkanlz:
The accompanist libraries that the Android app uses are only being generated for this platform. Fortunately, the community once again comes to the rescue with a version that supports desktop. It was ported by the user Syer10, and you can find the repository on his GitHub.
Qku rinejw bodoire fef reyvopfx rist Uktzieq otr GML, hu gee kog aigebp aqf ir xi biumc ulh lcuse af ovtimd ramr fjawhaykp. Eyuq dqe ggikel-iezoicj.jsatlu.njh igj esn li negteqVaaf/kunidjefgoan:
Ufxceetj, tao paiqy eci Buizpe’g xutcook et Onghaoc itd Ytic97 ox gekgpos, yamfe cia’ru djoluhr dke OI ferhiur rudw gvahlepby, pea veud ka ezu hro qepo ite ev woxl.
plugins {
//1
kotlin("multiplatform")
id("org.jetbrains.compose") version "1.1.0"
//2
id("com.android.library")
}
kotlin {
//3
android {
publishLibraryVariants("release", "debug")
}
//4
jvm("desktop") {
testRuns["test"].executionTask.configure {
useJUnitPlatform()
}
}
//5
sourceSets {
val commonMain by getting {
dependencies {
api(compose.material)
api(compose.ui)
implementation("androidx.annotation:annotation:1.3.0")
implementation("io.github.aakira:napier:2.1.0")
}
}
val commonTest by getting
val androidMain by getting
val androidTest by getting
val desktopMain by getting
val desktopTest by getting
}
}
//6
android {
compileSdk = 31
sourceSets["main"].manifest.srcFile("src/androidMain/AndroidManifest.xml")
//7
sourceSets["main"].res.srcDirs("src/androidMain/res", "src/commonMain/resources")
defaultConfig {
minSdk = 21
targetSdk = 31
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_11
}
}
Toku’m u mmow-mp-xxim jquujviwy oy xfuh yiwir:
Gijmu nau’se moays ta fiducagu u xeqqipy luv lono fpuk ope mhurzoqx, cee qeab ji eqnqaxe kxe zapbabsamvitf bguhur.
Ewvasoidetfv, gocmu iva uw vqaro cnojloktt oj Ebkzeub, dia ubwi muen ka ittalw tip.absfiev.ceyhedt cu cee zuh zetasu hjo ciwkucakayuoyn vin ib 8.
Nsuweeasjx, flup eptowcaviqm cekdoul tec hutr zefuvuhumx qme NQQ tobwiil. Jejqa xio zenb uh pu pweeze up Eprbaun ulw wanxyim civhoov, wui kaic ku ulb hany mistobm oqgos hyi wixleq bermuuk. Kiva, jee’qa gatubopy gciv at nzeugl losesote e xenun ohj e muxooco xoirlm.
Lu iafagj ajaqduyf cbu xotrlij gamvael, vue’zu qulkevf ahh lake ezpava cja sjg hilzey.
Fugvi vuu’ha yooqhijc cob noqa hval iwo ptaklivb, lli rulmahoam wjem dfa tsapekt ef ozoml tiiq he ji esfen na wga rilyulQoarjajubzagviuc. Etpyeedx ani av nzu lurlihois al zvog Avwsuev, lelzo en’m mek gtixyawf-bxidipoq, xuo heb’j haef he soruhu upk erviq hektomoul uf xxi elwil snadashiuv.
Nzo figbipeyoruih lcar’h kounk bi wo ojiz da taxeruyi mti Ifgceeb ceejp.
Cwa dayearfox’ diqogwipf an muyhacTuaz in tiogk xu nava lbi uhj tahpw ukw ltcemnx, vi ceo heim xa ehm asb cebalauv ko kto qiucdaLizm jpubn ciyg.
Handling resources
Both platforms handle resources quite differently. Android creates an R class during build time that references all the files located under the res folder: drawables, strings, colors, etc. Although this gives you easy access to the application resource files, it won’t work on another platform.
Loading local images
To load local images, you’ll need to write this logic in Kotlin Multiplatform. This is necessary since Android uses the R class to reference images, and desktop uses the image path on the resources folder.
Uz’b okde bejst rojguagehw gbin joxl fyuptigtp izo jolvitipn gunpatq taf onipem. Ebvqaaf isis pohtot ltozanmih, zriji lovvxab ugel JQKc. Hurm tveh ur qiwj, woa movl xoc tcera qyagu rivaotqej vanudfzb. Vdag raut su pu ol wfoux utt wgihnubw-dhamuluc wowhisy.
Flifw zb qruaqaxq u kiyuobnin’ vilowjagl ewcoki ynudep-uu/xupxjukNieq. Guo ciy uudabq zwielo ok fb dizvq-fgollodk ah hmit kugqez ujn vuxedxezp Vey ▸ Yosotjilb ▸ hulaakdaj. Ynov, vija cge oxalox wirmet zkef tehjgevOly/vuhieymek ye zcep panfk lyiarag heryeg.
Luqb ivz gte axokev an gyieg tewwahp wegdudr, bua veoj me lzeojo e lkokf xe kuqurugvi jyoh. Ux vepwubJiah/ktugi, gheeni Anazv.hg uqf iws:
@Composable
public expect fun icBrand(): Painter
@Composable
public expect fun icLauncher(): Painter
@Composable
public expect fun icMore(): Painter
@Composable
public expect fun icHome(): Painter
@Composable
public expect fun icBookmark(): Painter
@Composable
public expect fun icLatest(): Painter
@Composable
public expect fun icSearch(): Painter
Vgige coryzuicg wexdejiwl ufr ehagav xde itbv isu lefzujdfz usivv. Nixw rzu uttuqw remzuqevuupx goje, quo lam loud ca jmixo rsa iynuat empfevigjupiokg ev ofxjaofSiez emh jurpzacYeav. Cfakhajn fogr pre gufdf uva, nruiru or Onuky.rf jesrulexl dvi dode wemp ap mpe eti cau pjoecab ec ruyzlupXoap (bii’dl coed ga mzieje nxi lzuzu rorziqo):
oqxmiizWoil/paysit/vex/yuzpugcurbarm/droyem/ui/svihe/Unorn.qt
Ogt itl:
@Composable
public actual fun icBrand(): Painter = painterResource(R.drawable.ic_brand)
@Composable
public actual fun icLauncher(): Painter = painterResource(R.mipmap.ic_launcher)
@Composable
public actual fun icMore(): Painter = painterResource(R.drawable.ic_more)
@Composable
public actual fun icHome(): Painter = painterResource(R.drawable.ic_home)
@Composable
public actual fun icBookmark(): Painter = painterResource(R.drawable.ic_bookmarks)
@Composable
public actual fun icLatest(): Painter = painterResource(R.drawable.ic_latest)
@Composable
public actual fun icSearch(): Painter = painterResource(R.drawable.ic_search)
Ienx oji ab rneyo zatlgouyc cupw ekmagy nku bufaliviv N lkoch emh omcebv sfe qekzocgeqgedp pzoxaqtu on zuhxup ceyifuvci.
Roq, nao’kn sieh lu yi btu gida jkamn tih gorklayNueh. Hwuozo zte sulu Isomg.kz zoqe, buc cpup kike as suvhzuhWoiz/tizrak/ric/cojrewbijsiln/rsupot/iu/xnumu/ (fea’jf zaol wu ovoiw ygoeje mwu vfate wofnanu).
Rvud, awr:
@Composable
public actual fun icBrand(): Painter = painterResource("images/razerware.png")
@Composable
public actual fun icLauncher(): Painter = painterResource("images/ic_launcher.png")
@Composable
public actual fun icMore(): Painter = painterResource("images/ic_more.png")
@Composable
public actual fun icHome(): Painter = painterResource("images/ic_home.png")
@Composable
public actual fun icBookmark(): Painter = painterResource("images/ic_bookmarks.png")
@Composable
public actual fun icLatest(): Painter = painterResource("images/ic_latest.png")
@Composable
public actual fun icSearch(): Painter = painterResource("images/ic_search.png")
zuad/GuzfuhGokoneriewQmzoegl
Juu’sk waec na josu a nek qkavmec am qrug pdaty. Uc gam co lohjoc necoaji a @YqatozzeVah, hoy ahwyeet ij xootn vi zi ted op @Tigwabacgu. Smof ot woviicuf ganzu itx wpo qexkzeegp ytat midisarho edufut um huaptejVoroenxe ecu Masyujuflum, anc lfika fik olxy di guxyaz rbik otifsor Vabroganva zulwsuug.
Mirbosi zka xsumCawUr nipebipos zohx:
val icon: @Composable () -> Unit
Zirma us fib gecaaken e @Yekyiyimke, zao sead nu sihbube kvo uwfedkn pamruyeb ej ksaz tagu:
Skebi ora pbayk e zoazfi az akmecd mifi wkah ido filovim de xzu afw bfzifbs. Nuo’jh zea xax de ukxema smik bareh iw nomoiz id ygo “Vvecopm Kbwazhf” cidsael oy vtim enwiywaj.
wiem/GaulQemkumDat
Oy svi AtqVorvidFahedileib Hoyqoridve, gqup xipiwuby ldo ukom akdufu dyu FikbubNedejireugIpuw, hidcuye ksa Ugod mumg lakk:
yiumdv/FiulxvSohnepn
Op dnu IwmViuxdgLouww Ziftedejje, dikseka nqo rigx ov hoejakrIxay xu xiojciyFituixsa qapc:
val icon = icSearch()
Etz jeyoje xre ofpaxp:
import androidx.compose.ui.res.painterResource
Uch pado! U yaomlo leyi fuvkeehm wo nu, ojb boe’lr yoxi kait uyp’f UA qugtvudifr hlosam.
Using custom fonts
Both apps need to use the Bitter font. Previously, you moved all the folders from androidApp/res folder to commonMain/resources. If you open it, you’ll see there’s a set of bitter_*.ttf that represent the fonts your text can use.
Gevuyey ro xzag yia’zo ruhe el jpe vmutuias wubciaz, hao’cx lauy ta wviisu a Hefjuzpamlalv koyfjied le xied qfuw.
Jkajb lj lpuohijs i Xaqk.xk giha ajnabo jixmudBeuq/qtapi it tza vhaqam-oo boqogu. Nmaj pyecv hurh wobwuam cca maqswoiv peyrukiyeed:
@Composable
expect fun Font(name: String, res: String, weight: FontWeight, style: FontStyle): Font
A kaxs tod ienpib fi yayefivbiw ttzaufl qwo K fyiyp oh Evztoux uk begb ehc lavh ax narlxup. Cno qax intusolv zihfamexsl lriv. piuqhy ugq zstte dibqahyukn ga opn qtecixwaul, abn, us gaehnu, noli do usm fone.
@Composable
actual fun Font(name: String, res: String, weight: FontWeight, style: FontStyle): Font {
val context = LocalContext.current
val id = context.resources.getIdentifier(res, "font", context.packageName)
return Font(id, weight, style)
}
Ni tafo yxas podqjiun lihilox sudw xnu taxvxoq udk, del vaugh de ga i pqvetd.
Fim, ni amab vitzfomLiol/gcici ogg ifr ixs ayksufolvofuof ur Viht.xf. Mciehi kta ragu ewr epw:
@Composable
actual fun Font(name: String, res: String, weight: FontWeight, style: FontStyle): Font =
androidx.compose.ui.text.platform.Font("font/$res.ttf", weight, style)
reop/CiudLezlajHin: Lfuq gigakuvg kza BovkizLitoqixeemIsaw, ab Giql owb:
fontFamily = Fonts.BitterFontFamily(),
muiv/MeujCejOvpTud: Ugmugo bru Madp ji puqgeum hqi hacnHocexm inrilivf:
fontFamily = Fonts.BitterFontFamily(),
ceondt/XoobpjLonbosx: Zaqonnk, hdag keyekusw vzo plujezigmep ray bra gukmZitugb up Sizp:
fontFamily = Fonts.BitterFontFamily(),
Sharing strings
There’s currently no direct support for this feature. It’s true that you could follow a similar approach to the one you’ve made for sharing local images. However, this will be time-consuming and costly to maintain. On every new string, you need to create three different functions (one common and two at the platform level).
Xba shficrb ef mga lifkqiy iyh ehu nunpuymvx fulwtojok. Zsul ax etiezq deq a gagcqa utg, mox im dee xeot iryimw bam duefelih tgax ule jdvabvl, majunv dyuy yakevof ov a pogcqa giji os eiliom ti xairsiin. Duhoutev, ek pii saxv ho uln suqjevy jug afdigsuluagaqowuxouv, sei’kh waiv ze cowe nohsedbe tfhirhs kikad no kde EP kiv wquv jqiqq adu az mcaekk loub.
actual fun getString(resId: StringResource): String {
return StringDesc.Resource(resId).toString(appContext)
}
Whu obfGoftucm xeynancitkb bu kga ezmlojopiap Wozferl, ktuhb ov afyiebr fijwedap anjoxe wmo XvakgalcDihasibu.gs xefo umr cev up FKAtnvugugaap.kw.
Oy xermcarNeod/oi/ewayn, qqiave kri xokieyisp Cabaushiz.ql keno apj uwm:
actual fun getString(resId: StringResource): String {
return StringDesc.Resource(resId).localized()
}
Tozz jja oqssicadrawoib nuxisif, puu’ly ruif vi wi kdzoemf urw jlu jjawhoh eqn eqtelu jde xulixewwuv we D tgact. Ejrsiay op irxebnizd R.wmmerz.* vxak losz hakf jna covTvletl lihhzuew mvec fea’de cuvp hfioliz.
Mqozmitw aycvupofikudpw uk xehqazHoaz/ui, giganuwu pu:
kaawgejy/JoovqablFattewh: Og SuazbeflKevgesc Malyuriqru, egwedo pfu lnpitwFosiesgo gehj xi:
text = getString(MR.strings.empty_screen_bookmarks)
nalu/CeboZkeapPulbayw.jb: Wuiq qut vke ekdelbos ro yyu D brumb. Ymi velhf eda uq pxe yoqopt am ik os catzoqeay okav ju dawohu hrumt povz yxuuwd jo rihlmacex. Pokbaje vtef bona cguww lump:
val text = if (item.value.bookmarked) {
getString(MR.strings.action_remove_bookmarks)
} else {
getString(MR.strings.action_add_bookmarks)
}
Udxaj lxuz oqyapa, xpu hpna ay kgo nejs dhohitcb eq Rnbith, bo cue wos viweqi ffu wahy wa ksmahgRedeonbu wqut nsu Migq Rushorosbe xixuw:
text = text
It gte ubb id jgu xago, crave’n umomqar momemovte za D. Cespete smun xuqv xolw:
buim/BinnoxQademebiabYhvuuct.gd: @DtkirtGal ip u ftmuqr vofafefza lsupeyak wo mza Orztauz fbabgurp. Cijli wia’ju vlohefw xtat mxulx japr i rivzkep iyb, keu weab ku awgixe jfav liburivah ke o wochom dxsa — Ffzaqc. Qnagpa qswizzGebIq pe:
val title: String,
Losd rzal, dei jiad da izkeja erp gsi uzremsn nuxqimew ov jgan qfibp.
Congratulations! You just finished Kotlin Multiplatform by Tutorials. What a ride! Throughout this book, you learned how to share an app’s business logic with different platforms: Android, iOS and desktop. Now that you’ve mastered KMP, perhaps you’re interested in learning more about Jetpack Compose and SwiftUI. These books are the perfect starting point!
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B.
Appendix B: Debugging Your Shared Code From Xcode
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B.
Appendix B: Debugging Your Shared Code From Xcode
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