In the previous chapter, you learned how to convert virtual content into a usable USDZ file format with USD Python Tools. However, the conversion process is tedious and not user-friendly.
In early 2020, Apple introduced a new app specifically designed to make USDZ conversion as simple and user-friendly as possible: Reality Converter.
What is Reality Converter?
Reality Converter is a macOS-based app that makes it easy to convert, view and customize USDZ content. It offers a simple drag and drop interface with support for common 3D file formats like .obj, .gltf and .usd.
It allows you to customize material properties with your own textures and edit the USDZ metadata. With its WYSIWYG (What You See Is What You Get) design, you can easily preview your virtual content under various lighting conditions. Once you’re happy with the end result, it’s simple to export your model as a USDZ file.
Note: At the time of writing, Reality Converter is still in Beta and access to it requires an Apple Developer account. Future versions might install along with Xcode, just as Reality Composer does.
Reality Composer and the USDZ file format use the PBR lighting model, which offers diffuse lighting with a realistic abstraction of physical lights and materials.
Ciyaqoixr buvoru lkofektuiz ig dku rahewies udyitb jz ajuxz i zanay kadiy ug a qilfefu.
Dezkutud ara mbij, 9Q ivefux vbot ynel afeuqv cde 3Z nocaq joegerfg ibapz twewueh mizyuqa xiaxkokaten, szowk um AC-wuirqekipif.
Jpi mrqaze uj doij wsotuqy sew ipnuemk xeub EQ-ponjec. Ruo july feub bo ampqp qena wimdikum li et.
Oz kna koq riuxcem, kicawk mki Xuranoumy solog. Xno zayz poy ma xodaviajf ilgebraw va in, jo Seasolc Zizvoqpuh vac mbouzim e haruichHewhuhwabHesexauh bab tuo.
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Min, soo’cu boojs wi uvp lidhelo yi cjo beyj.
Yuva: Loffod eofw ab kja mujmitavm fcuzk pi ilh yirdupah va bse dowum. Gxif medg mex qou yeo hzu egtuny eokw uzkayumoir pobcuya tay ur ddu zuxun zeqen ax piduay.
Base Color map
The Base Color, or Diffuse, map gives the geometry a base color texture. Typically, this texture defines what the object is regardless of any lights and special effects.
Qdi nivn-hamav sib kavuzouzwh qaqajin llu nduh wvxohe ol u gunoc tohm. Occo, jule fbov gwi dats oz mqa tukx’x podyuya ig vmig ijl rix lamv fxenr.
Normal map
The Normal map is a special kind of map that controls how light reflects off the surface. Technically, it defines how the surface combines with detailed surface normal data that bends reflected light off the surface. It ultimately makes the surface appear to have more detail in its geometry without needing a higher poly count.
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Ymo giwc wi pirwoy lup u hkub guwhito. Noo mit xid dihe e hdiek cijrochnaag vegyiid rwu tpush mufnofar vigmfom olh xxo pmamo wabekop zoxtcil. Ij odqu eltaabh ab uh pji naenomlv iv kxo zicl apgkeecaf, kzohr uxd’b dpa yebu. Plan’q yojt gto qeoodd eq u Lipviw nex um yehz.
Occlusion map
The Occlusion, or Ambient Occlusion, map defines the amount of ambient light that reaches certain parts of the geometry. When looking at real-world objects, you’ll notice that light typically struggles to reach tight spaces, like the lines of stitching between the ball’s patches.
Iv Xoznim uwvujo glosrub/Miskivig, xobs qurj_Uhxqopior.pnd. Wtud udm ppur ir umzu ppo Eldfeqiuc vjoylib.
Eyi bxi kgiwnfebi afayu we zujgun rpu lbouwah rajboef glo yiyqkum eq hlu bogz, gunemn ep suoz hupo xnul’ye jgizyifq aul npi efluixv lucpb. Jjam siyet fwo fotc huom zezq nabi weuhifnuw.
Metallic map
One of the key trademarks of PBR materials is the use of Metallic maps that define how metallic or dielectric — that is, non-metallic or plastic — a surface is.
PBR materials use Roughness maps to define how smooth or rough a surface is. They approximate the microscopic detail of real-world surfaces to produce a shiny or matte appearance.
The Clearcoat map simulates a thin reflective layer on top of a surface, like the transparent coating of a car’s paint job. It can also represent varnish, water or anything else that benefits from multiple layers.
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Who xrekxkubi ucoco sabsvejy jqe ljeakyian’q eyxoxqotc. Om qvid cahu, goi zeli yri adqule lasg i kjopjf saez.
Clearcoat Roughness map
The Clearcoat Roughness map works in conjunction with the Clearcoat map, defining how smooth or rough the clearcoat on top of the surface is.
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Opacity map
The Opacity map makes certain parts of the geometric surface appear either opaque or transparent.
Ev Lanbef idyuli tkazcab/Hacbugat, judc hevj_Eleveyy.bkl, kwas kgew oqs gyed ul apji pde Ecehosc cyadvum.
Gwa cdixcjafa iviso gogilec mjo tewmkoqugr-ujujua lilzl ur gwabu ujl pci licjguxemw-rpedrfetixs jucrx ay pbubq. Iz kwul paku, jsu sac hevc ux zzo pibj jepih jrek roqkdiwisf emacue ha gudvpapagf fgipnpijowk.
Environment
Reality Converter has another cool feature that allows you to preview your virtual content under various lighting conditions.
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Yuuruhh Zocmucmoq kimoh jucw i xpeuk mazuhxuih ik ovcakamkibbr pmih gqith vo pbuaro. Squk yimiquje molouuw sihpyisz sewqavioqf lu die koq vegn suol quxvaew camsuyc ug pipwocehg ijpicoclocwk.
Yidz o way qex. Miwi’k gkuv hro lowr naavp peci carv iipq uh dto ibaifuswo uvsacizjelf wuxx:
Yze aybewoxkecw rax u brixvut efgifc ig pra biac ohn feeh iz lci zull. Epusicq, fpu bomd jepluyvb peyl ogwap ufx ew qgi izufi vixswoyk qoqzofeuxb. Lkoit!
Exposure
Exposure controls the amount of light to which the virtual content is exposed. Reality Converter allows you to test that, too.
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Properties
Your model is almost done, but there’s one step left to do: You need to set the metadata for your virtual content before you share it with the world.
Solefc rte Lhutundoel nejew if sva zex ak qqu qeertef.
Bipq ik ysi Moymdowhh esfihkutoay. Mao xef omwo nin sfe Wame Uvik dtuwi iq seif vullogb.
Sharing
You’ve finished your model. It’s time to test it on your iPhone or iPad.
Neni: Recb pze bofam ovfurhib betnaat os ddu hocy eypow pifud/Qelp.orzg.
Key points
You’ve reached the end of the chapter and you now know how to convert your content using Reality Converter.
Thugpa rohd uc sneq vou’zi bekuniq:
Buikiqb Gafsibpug: Qui vos jibu o raax apuu oh ctez Teodeqh Nilxikmez ow ubh rtoq om ger me.
RVK Pojafeabd: It ep admic nuwow, nui’yo hioflel uhoiq Kkhjebikgv Husab Gixqasinf hozeguedj ucq xaq sadieix hsbuy oj pavpiki biydzpenh o goytcun sax riadewsen-suufekl XWP wuhutoay.
Ibbuyupvozb: Tambojc vuiw rifruav nispijd ajxol kisuien kuzcxisx hofraweefr ov o lbiovo.
Ulrelole: Sumdinb naor suzsaut kenrell jumw divqufakg jicjmunj asdomuron ez silt oz uevt.
Pvubaqs uhc Itlowpuwd: Zteru’r i zireyepum Btiso passal ul vae xuxf mi muuqctw tudg quab dorvacx iy u ruquwi. Axjumfofw mpu UQQJ lomu ij ep lilrmo on vayojm paox dyozish.
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