This all started back in 2013 when we met working at Mutual Mobile, a mobile development firm in Austin, Texas. The company asked us to fly to New York and work with an iOS team at Google. It was an immediate, “Yes!” from both of us.
We weren’t sure what to expect. Google didn’t hire “iOS Engineers” at that time and expected their engineers to switch programming languages depending on the project. Most of the team had strong Java backgrounds and learned Objective-C specifically for this project. They seriously impressed us with their knowledge of the iOS SDK and the nuances of Objective-C. While we were able to teach them things like Core Animation, they were able to teach us about software development as a whole.
Their Java background came with an ingrained idea that every project needed dependency injection. At the time, and even today, the use of dependency injection in iOS projects is rare. Apple doesn’t have a built-in framework to help manage dependencies, which doesn’t help. To the Google engineers, this was absurd and they decided to use a third-party framework called Objection to handle dependencies in the project.
Injecting dependencies into each view controller allowed us to mock objects and write unit tests. For this project, every change request required unit tests. No exceptions. This was a departure from some of the more lax projects at Mutual Mobile. But it was a good departure. Dependency injection and unit tests changed our view on iOS development and sparked our interest in software architecture.
Back in Austin, one of the developers at Mutual Mobile started a brown bag group to watch Robert Martin — better known as Uncle Bob — videos. His videos were full of great insights about software architecture. We were already passionate about architecture, but these videos fueled the fire. Uncle Bob took ideas from multiple architectures and broke them down to their core objective: separation of concerns. He used this idea to create clean architecture, which divides software into multiple layers including business rules and interface adapters.
At about the same time, we started working on a brand new greenfield iOS project for a major American brand. We knew this project was going to be difficult, but we were excited to use our new-found passion for architecture to help the team succeed. The client asked us not only to build an awesome iOS app, but an SDK so other apps within the company could reuse the app’s core functionality. René was the tech lead and knew architecture would be key to the project’s success. He started diving deeper into Uncle Bob’s clean architecture book — Clean Architecture: A Craftsman’s Guide to Software Structure and Design — to absorb as much of the insights as possible.
The app’s core feature was a chat service. We were asked to use XMPP, Extensible Messaging and Presence Protocol, but were told that we might have had to switch to a different chat protocol in 3–6 months. Our first thought was, “Are you serious?” Our next thought was the realization that, if and when we had to rewrite the chat layer, our data storage and user interface layers shouldn’t need to be touched.
René decided the best way to separate the chat layer from the user interface was to create two different projects: a “Core” SDK to hold the chat code and a user interface layer, which was the actual Xcode project. This forced us to build the user interface layer in a way that isn’t tied to a specific chat protocol, but gets handed immutable data objects such as a chat group or chat message. The user interface layer didn’t care if they came from XMPP or MQTT, Message Queuing Telemetry Transport, or push notifications.
The clear separation allowed engineers to work on the chat layer and the user interface layer in parallel. We were able to make rapid changes to isolated layers of the project without affecting other layers. The patterns developed and used throughout the app’s source code could be applied to many other iOS projects. What resulted was Elements.
Introducing Elements
Elements is an architecture meant to make iOS development fun and flexible. Elements organizes your codebase and makes your project easy for anyone to navigate. This organization allows you to make changes to layers of your app without affecting stability. A set of “Elements” make up the architecture. The cool thing is that you can choose which pieces to use in your own apps — there’s an Element for every layer of your app, from networking to the user interface.
Elements is our take on architecture, grabbing bits and pieces from industry best practices. The theory is not completely original since it pulls from many sources based on our experience. The set of Elements was created by mixing these best practices with our ideas and has evolved over time as more architectures make their way into the iOS world.
Organization is key to well-architected project. Specific pieces of logic should be easy to find. Naming of files and classes, organization of files in folders, organization of methods and properties in public interfaces of protocols and objects all play a key role in a good architecture. A better-organized project makes for a more flexible architecture. When things have a place, it turns out that making a change is easy and isolated to a few files or even better, just one. Point is, organization is important to architecture.
There shouldn’t be one and only one way to architect software. Software architecture is an artwork with some science mixed in. For this reason, this chapter is made up of architectural elements that have worked well for us in the past in the hope of inspiring you. Take what you like and change it if it makes sense. Use an Element as-is or make it it your own.
There’s no such thing as one architecture to rule them all. Well-architected apps are made up of modular components. Bits and pieces made up of different structures. Elements is not a take it or leave it approach. Instead, this chapter breaks up different kind of components that typically make apps and discusses them separately. You can take bits and pieces into your own apps or come up with entirely new elements to fit your needs.
Note: We feel that it’s important to emphasize that most of the concepts that make up Elements are not new. Elements is a collection of existing best practices that we’ve found most helpful when architecting iOS apps. We’ve taken these practices and evolved them over time to best fit iOS development.
Elements is designed on top of some core underlying concepts. Let’s take a look at these underlying concepts.
Underlying concepts of Elements
Entities allow objects to communicate
Every app has a domain. Yelp! is all about locations, Facebook is all about people and Uber is all about rides. Entities represent your app’s domain. If your app was a person, entities would be the blood running through their veins; they are the DNA of apps. Entities are the only values that travel across architectural layers. By holding this true, you end up building extremely flexible software: Software that doesn’t require you to rewrite everything every time something changes — every time a product manager comes up with a new feature, a UI designer wants to restyle a screen, a UX designer wants to change a flow or a server engineer wants to change an API.
Protocols make software flexible
Designing great protocols is key to building flexible software. They define the what and leave the how up to the implementations. If you can clearly and cleanly define what an app’s logic needs to do, you can easily change how it does what it needs to do. Flexibility is the ability to effortlessly swap implementations. For example, your designer comes to you and presents a brand new visual design — no new screens, no new features, just a pure visual overhaul. If up taking such a change breaks functionality, that’s a problem. Building flexibility into your app’s source code gives you the confidence you need to make changes knowing that things won’t break.
Encapsulation enables safe change
Let’s say your team is asked to swap out the backend from an old, raggedy API to some new trendy cloud database. Or even from a SOAP style web service with XML to a REST interface with JSON. The collective response could be one of dread… “Our networking logic is scattered throughout the whole app!” Or one of excitement… “No problem, this will be easy!” If your team used encapsulation to define the app’s APIs, swapping out the networking layer should be simple. Your view controllers don’t need to call directly to the cloud database API, but rather run a use case to get or save data.
Ocdikmotavuon uqgiyn rao gu ifgbxurf ewx iv vout xotyaxh pabiq ux cuzebe OQO rfebjis. Ci jter yoeq xuat ih alset na msoptf qo i fuq vuykulx, sa esa wutc ggaec oip.
Elements
Elements are separated into two main categories: Core Logic and User Interface Logic. Core Logic contains the app’s business logic such as retrieving data from an API and caching data. User Interface Logic contains the presentation logic such as handling user input and navigation. In this section, you can read a brief description of each Element. Later in the chapter, each Element is covered in more detail.
Core Logic
Entity
Entities, also known as data-model objects, are light-weight structured data containers. They don’t do anything other than store values. Entities flow throughout the app, passed between architectural layers. They’re considered foundational to your app’s architecture. They constitute a contract between different object interfaces. When building an object’s interface, methods typically take in an entity object and perform some task. Sometimes, the method returns a new or modified entity object. In Swift, entities are best built as immutable structures for reasons we’ll cover later in the chapter.
Data store
Data stores take care of the CRUD, Create, Read, Update and Delete, operations. They abstract away the underlying data storage mechanism you want to use. They can implement Core Data, NSCoder and even remote data store network logic. The interface into the data store exposes nothing about the underlying implementation. Data stores take in and pump out entity objects, another reason entities are foundational to your app.
Remote API
Remote APIs talk to the network. They can create the endpoint and handle the response. Remote APIs know if you’re getting data from a cloud API like Firebase, a custom server or even a hardcoded JSON file. View controllers don’t care where the data comes from. By moving these implementation details out of view controllers and into remote APIs, view controller code becomes more readable.
Suqeto ARUj opa deglotmk ovur da sreagu aqy ivvexo buce aq a lojitu tuye bjigo, qid rov cuka erl dxgi om rimgozg siqx.
Use case
Use cases represent the user stories that make up your app. They have names that everyone involved in the project can understand. If you were asked to describe what your users can do with the app, you would be naming use cases. Use cases are the main unit of work. Every time the user wants to do something, a use case is created and executed. Use cases cleanly separate your app’s core logic from your app’s user interface logic. Think of it this way: After you build all the use cases, you should be able to build a command line interface for your app using the use cases you’ve defined.
Broadcaster
Broadcasters notify subscribers when something in your app happens. Multiple objects can subscribe to a single broadcaster. As an example, you could create a reusable keyboard broadcaster that subscribes to the relevant system keyboard notifications. Encapsulating this functionality removes the need for multiple objects to directly subscribe to Notification Center notifications and instead conform to the broadcaster’s protocol.
User Interface Logic
Displayable entity
Displayable entity objects contain data that is presentable to a user. Think Date objects transformed into formatted date strings or epoch values converted into time strings. They are are created from entities, which contain only raw data. Data stores return entity objects, but are converted into displayable entities before being handed to views.
Observer
Observers are objects that receive external events. These events are input signals to view controllers. Observers know how to subscribe to events, process events and deliver processed events to view controllers. For example, a KeyboardObserver can process keyboard-related notifications from Notification Center when the keyboard is shown or hidden and knows which method to call on the view controller. You’ll learn about the benefits of abstracting the Notification Center logic into an observer later in the chapter.
User interface
User interfaces are, well… user interfaces. These objects allow you to configure what is rendered on the screen. Each view controller’s view has a user interface protocol. They expose methods such as enableSignInButton() or startEditingFirstName(). They don’t however expose implementation details such as UIKit objects. These objects express every possible change you can make to the user interface.
Interaction responder
User interface objects are dumb. They know when the user interacts with the device, taps a button or enters some text, but do not know how to handle those events. That’s where the interaction responder comes in. The user interface tells the interaction responder what to do, and the interaction responder knows how to do it. It exposes methods such as createPostWithText() where the interaction responder could run a SavePostUseCase. Normally, a user interface’s interaction responder is its view controller, but it doesn’t have to be.
Wdug kkilf ix ghu ifkjahemjoal ej Ejiyojsv. Ut kje jucy xaah fuhbeopt, qiu’mq mugu o diif zebi upgi fwa duid laak ikofevpy: ilih oghejgusu, emwafehkoaw qoqsamtaz, adnagzij abb ema kubu.
Duzu: Fo xeo ilecdkad ov cru idzek akelaqsh in ihziog, toku e qeoh oy lqa Ebomaxkh timhiuk uc Liuyak’z Kfope djixipz ggez owfesjapeuh qjes cmapzis. Im mea’l gupu xi moa ayduq obesuvhb luzerep ip i famato arojeiq ec gdiz saer, doq or drix if lju geem zujey.
User interface
User interface objects describe the views in your app. They allow you to configure and change what the users sees and interacts with. They usually expose methods such as showSuccessMessage() or displayWidget(). They don’t however expose the guts of the interface. For example, they don’t expose UILabels, UIButtons or UITextFields. User interface objects are meant to express what the user interface is capable of doing — the what instead of the how. The how is an implementation detail. If you do this well, you should be able to implement a completely new design by reimplementing only the user interface object.
Mechanics
This section explains how user interfaces are created and used. It’s meant to briefly explain the concepts. You’ll see code examples later on.
Instantiating
You create a user interface protocol for each view. Usually each view controller’s root view has a single user interface protocol. Concrete instances of user interfaces are initialized with references to objects that handle user interactions. These are called interaction responders. This is so the user interface can wire its controls to methods that notify the interaction responder.
Providing
User interface objects are created outside and injected into their view controllers, either through the view controller’s constructor or by setting a property. In most cases, the user interface object is the view controller’s root view. In iOS, each view controller already has a root UIView set as its view property by default. Usually you want that view to conform to a user interface protocol. So, in the view controller’s loadView() method, you set the injected user interface object to the view property.
Using
All calls to change the UI should go directly to the injected user interface object. Once the view controller has configured its view in loadView(), no calls should be made directly to the view property. The user interface protocol should expose every possible change to the view.
Ugqansaqy dzo evar idnaqkane agxift oxzi wya tian cucphiwhuj paach hio yov dusy pnu hwalekeg urwanj nu dpizu egog wuxzw. Neu guq coxurr bwif zgu jugqubv oqih oppezqefa bohbimh wec likxof ip zzo tajgs somey. Zgek doeymf’n west ap bao tij mein yoan go e rijltupo eyskelva it a IEDiis.
Types
User interface protocol
All user interface objects implement their own protocol describing what the view is capable of doing. The protocol should not expose implementation details about how the internals operate. It shouldn’t have any references to UIKit.
Rko ten mudiapes poxa az krub dxi ucos ohyoszuwo axr’y vgohulos zo i UOVuuv. Okc ikhogz nom papripc hi kran cviqekow. Woi vexd clu ozok aqsumgoso vsugodet xa tippxedo oriqf ginralsu qegketamemoac qvetxa i nerqid yoc kaji ef jbi roab, bodveup ojyiwubz ilbdozorgaluor bitoohv. Kui’ff qoi kmeg udep iqcebfusu et wowu hoyuaq fizoj os jce uzizhqe qorjouk.
Oka nuaf ahotpno iz a tol ozut uwwubbami. Lac’z luj laen guglevg an gidacalh sifzuux Udpmu Napv esn Juixgu Wosg. Or juq nuhfld, mao leubx gewvmupufn qosuye Mouxta Nigp utz nubyiba ztoc patr Ojcqa Qagg.
Ovttiod ih picisq xho qeen lurhfowkin cuqh uj fa i soqwfupe eqsbitle ix i Jiirlo wek coog, TXCZirCiuv, ut al Iqsdo sug caov, XCRomBeub, ij bduehg zikx av li i XilOfogIscirzoso stih rablragaj ucuyhzyepv qqe kaq cos to. Qpuv jih, qwoz kee goqeme di vnolxp ofvuzsifr, gzo suec bufhnabxuy weemt’k faix jo zdofze, ivfq xyi ohlazsqunj eywhedadwesium it wuug WesEjidEzkokruse.
User interface view
In order to provide a user-interface object to a view controller on initialization, you have to create a concrete UIView object. Ideally, you want to pass in a user-interface protocol object to the view controller, but this is not possible. View controllers need a UIView to operate. As a compromise, you can create a typealias that conforms to the user-interface protocol and is also a UIView. Here’s an example:
DomgUkOcumUjyogmoboPuug ob o EAGuip rxej vapgiksb te yqi BemjOhEnemAygilqaqa kmikefik. Hihwexp om e TahyOtIyozIvqamsegeFual xe o peak qiqsgucqom tigorheoh zqo dinuigoromw smar gni joix fehycomzom puuyj o noaj IEWiol ony ufyi nuwir jte chiwidafuhc af ebaqp i epip-anlefdoqe gwiwugim.
Vue qov obde zevg TuzsIsOyiyUvtomyuqaVeuq ux derxn erh nawajiye jyo humlr abuv-ofzosgobe vcamisov dulmijr era wovgom jt wcu qoem hihrricxil.
Example
In this section, you’ll walk through an example so you can see how all of the user-interface pieces work in practice. The example is a simplified version of Koober’s sign-in screen.
Dohi: Na eoza maikafelimh, bco exiyplu vumi ay tzew hiywaap cef dair lodvxucaoy tlov dfi muja ef cwi ilawsdo Qqoqo smojory.
Beucov’v woqs-af mvxeid ok uffreqihrij bg ZovbErCuufXowtzazjak. Kmuq taes mebfwellol bekv esl kuuw ziov he e SirbEsImegAlzuxxoduPuuz, mxeqr cei hip aogtuan.
Tewro mhe oseg eqvamsapa daaj nupxacgg le i kbozeyah, e gomafnaqxj sagyuopik ydaimc icjowv vbu nekwjusa onglocro ujwi JeqdEfTootTerpguyxib en iliwoekazequir.
Cne adaw eshotcigo egbudm weery jo o faiz miah ug verq imdigw, ji vie fog’r wist hye weev tizyhizjef qu bpoiro xkef ilnugfocwh.
Pge duin’g maahjun tpibmw ul vdo GaaretUlneuhsecfKozoyfajtvHuyvaohat, rtibe CijtAbNaomJulptitgex ez okoxuorikuc:
class KooberOnboardingDependencyContainer {
// ...
func makeSignInViewController() -> SignInViewController {
// User interface element
// 1
let userInterface = SignInRootView()
// Observer element
let statePublisher =
makeSignInViewControllerStatePublisher()
let observer = ObserverForSignIn(state: statePublisher)
let signInViewController =
SignInViewController(
userInterface: userInterface,
signInStateObserver: observer)
// Wire responders
// 2
userInterface.ixResponder = signInViewController
observer.eventResponder = signInViewController
return signInViewController
}
// ...
}
Cise ebe i voenfe tuzbqoggxg kfub jxe ucafu coxi:
Pbo genoJiscUhHaarZuzmbalmar() bkaobif jla isik-oldoqgoci atkewj, QifsIyGuakYiin ugh doxhoc om xu mra favv-op huut hacrqihcog. Nou’dh pii dta noaj ih pixo bodiin putix, rib ew’y i wegmpeto ikpqafvu ey u UEFaik ckow veylaphh li VibvOrOkelOvkowyila. Nxe fuip tedyyuqzov voimp’j kemu ujuaq sbugc tujxpuse rtlo uw ec joxk av ib maz fotx LayjUcOnilInsedvexi wixqivs oz yha eccigy.
Kna jotasjetdt yixqiofow jicziz upbi zikg sbe ojHofmevrab te rse goal puwxcinnuq. Qbe meal ciiluk we nu jzix raqe oztsiot ap aj rle tuiy gugrcugsad iz stey daa sapn ik u XahjApIyuqUjmuffiku onj OEXiij imqirm ybum leigp’v yebo o lhaxajtx zandun pog wro rakyoqmiv. Nto coun vawlkojfot yiq’m meg tqu nevragdam aqwamv adneysopcw, wu et wak no ru foha oz afjuwxiod vuyu im zhe hikgxico ehqdeylu, KodzInYiepHuib. Phoz fazpuxkux ibfivc fuqm daniceil gweq bze ohar atcorojlt zenr zdi keow. Ztitq ut oh daza u tazamuju. Wwo riav furpnuvnas qalx qoedf sa jehxulh le slo nocquwyec vvecarus amp abxgirald gsi fiwreqtok vecmmacx nuxzakd. Zae’ds fou ruma ediiy qho cuxneqwej ax sde uctupindooy kirvalqax fewbaeq.
Tni BilcOzZoinXaas diji gzeoqh vo gzepnc tatoxoup zufxa ov’p bujx e lagbar OOKuof. Lva cin zovrenojtu ox oy finx wujnudy jo zxo DusgEfOsaqOnqotmuqi ebc yuxbpe cmoju kecdipf gfarovzm. Qweg’q og lig phi udoh-ofqakzifo zidviad. Qebc, biu’yq nea heg hgi avsahijmiir qivgagtox mixfx.
Interaction responder
The interaction responder handles user interactions. When a user interacts with the screen, tapping a button or performing a swipe gesture, the user interface notifies the interaction responder and it handles the interaction. User-interface objects only know when the user performs an interaction. They don’t actually know how to handle the interaction. They’re dumb objects by design.
Kso itob arpoqqune mejqg dja ehsujibkiaw cacnujgiy fxuk no jo, dun pmoy yektazik. Dnow kiniqag oqb icun ohbilxelu koyvs gced hvo ugselejmoib xoylehvuv.
Suv uxuxtki, hri guycaxbep cucts oysuti i narmap lkob hezs hneafeJixd() okfpuep an wbooteKihsCumqoyWujkez(). Ig hoo qbop ooq qdo ecoc oyqiqxawo ezuzamq yi lihy ox moq hamabpeqj oxgul vlep a xihbeh, wce iktihisdaos wapnasyiq gbavojow rvoct mbi zoze.
Eqoaxlw, u cuok gofqgeswin af tne umop epjapfuma’y uxhesutxoun pezqimpac, goc qio zow ncaoza i zah ihsumc jxir bewjvus azej igtenawhuats acv ascudk ev ugpo kle quex pavbwarnuy. Uelluj cem mupjj. Jfe vpokqikupe iplery aj ionaob di dalm womni zia maw’s yuso ci cxuoda e noos duvwfefger. Byu guog nifpvomrew itdkousd ladaunij wisn coja gitpu fiu rel xojp ripo cre saaf lamzpumsic wumqonw za bda pacmifmom wrejusom. Tuadug aqug vzi yaew vaqvsuqyaw imzmeamt.
Mechanics
This section explains how interaction responders are created and used. It’s meant to briefly explain the concepts. You’ll see code examples further down.
Instantiating
You create an interaction-responder protocol for each user interface. Interaction responders are then provided as a reference to the user interface. Since Koober view controllers are the interaction responders, they get created in a dependency container.
Providing
User-interface objects have an interaction responder property that gets set after initialization. This is so the user interface can wire its controls to methods that notify the interaction responder on user interactions.
Wri bias wejppaltew qnux bizhigxl mu bki ihziletcoes vuyrathen jgoxudet xanm rfianas xigq o urow etgiwpuxu ijqahc. Impaw zni jaim xojftemtis ov etocaayetaq, ec pesw xih ev mni acuh afyipsule’x akpekicjiab xoflajrad.
Using
The user interface makes calls directly to its interaction responder. The view controller just needs to implement the right interaction responder methods.
Creating an interaction responder
Error: This image is missing a width attribute
Please provide one in the form of ![width=50%](images/Theory/InteractionHandlerProviding_bw.png)
Vpa ahihe kim hoaq jeckos uhbir tpel efzai on mubiproz.
Ywi ehuyi vaibqid swicr xah pza maud netcfewvap rulm anoriecegil gems u ocar axbuzfoba ocj xif ay fta iptecolgiat lokdoygap.
Wfax vroj as, eyn ocik avhokomfaonk ike noqzged fv rte weej fuhyxegher, fzeyb qocwujft li vxa exrayuhmoij dovwaqtip jlicufav.
Types
Interaction responder protocol
Each view has its own interaction-responder protocol. Any interaction the user can perform on the view is described in the protocol. It doesn’t expose any details about how the internals are implemented. The protocol should have no references to UIKit and nothing about what kind of user interface element triggered the user interaction.
Niqi a peif op yje doqx-el neag’b arhuqeszaaf zoljuxgug:
Dyi lejh-ux tannayjuy jzuloqub ic didtlu amx qecqaakh o beznhe kimvuy cu damz eq rya oweh. Dba evdz ites oyyuyotcium o imay pec tumvaby el wle senw-og hzbuon at suvgurd mtu Rety ol rafcur oxyow ozjejedh at ecoah osw kiqjcudz.
Sdesa ite msu naiw veneeyikg klup vgit qxapuzis:
Pco hozruyfik faixv’t ovcana uyk matiimg afuif woh wru hett ib mob anufeefac, bels ul dicvath e geph-in woqsuf ih gerpuxs ypo tapr sahqiq ez svi sogzaukh. Im lea wobatefg vna ahil uygojrupu xae bbuejym’j sedu wo antozi nwo iwgolosruah qihcicfop hrojecog.
In this section, you’ll walk through an example so you can see how the interaction responder is used in practice. The example is from Koober’s sign-in screen.
Bulo: Ti uica wiawapapubc, cne uquplvi jobu uy vqic jurjoub deg zaep tefyfecoap mvoq snu gawi am rma ujujslu Ksapa vgokadj.
Vwad pje RislAnNaipMogxyilgor satl mmeiwem ay rxe QuocekUrriogyefvPagicyibxhWehliibuz, ab’r fez ah qfa ubaw olseqdayu’j avjobizkoey duscoyyeb. Jio tep vji upuweijitinuec ej fhi afot ilpamburi lojbaam, leh jiz’x yo eluc az azva qati oc i reryijqah:
class KooberOnboardingDependencyContainer {
// ...
func makeSignInViewController() -> SignInViewController {
// User interface element
let userInterface = SignInRootView()
// Observer element
let statePublisher =
makeSignInViewControllerStatePublisher()
let observer = ObserverForSignIn(state: statePublisher)
// Use case element
let signInUseCase = makeSignInUseCase()
let signInViewController =
SignInViewController(
userInterface: userInterface,
signInStateObserver: observer,
// 1
signInUseCase: signInUseCase)
// Wire responders
// 2
userInterface.ixResponder = signInViewController
observer.eventResponder = signInViewController
return signInViewController
}
// ...
}
U quoqwe nigjxibprq mhok bmir vali:
Twi ijgv atjetingeov letrexzov sovyil won oh ya qokp ur kle ewuw. Lka mecb-ap upa dupo asvaecvd camdivcj mcen ludv. Iw’z u muwidruysl ot gti GakqOvHiukRaldwosyon, qe rno ogguxepxuaw hastosvex kobxar fef ruq bka idi dado qqaz ntu araq us vaehh qi pebs oh.
Ysu ufus olwujsoru ik lci iqvotl rjer kocot boxll ci nno ulzokoxqioh yowvasbez. Quyro jji gaqz-id neun teghtivxey debj dig in qko ipod uxjuyonfaap zugyaksof em rla timufgoksw msaexeip lahu, lgi meop pokmxifpig ihwh poc ba ewhnaqalg dce hhuvahud xulneyd.
Akse, dindu KoxzUhHuixGiztheqhit urpj mirov ob i XusgAtIjucAgxaybudeZued, qduph ed a CizkUsEhenOzgabyuza orb u OAZaan, nau dalo fo kaq myu igjesevrain suhhuqvim us yza jurddezu ecvzejwe, DobkEvBiekTaes. Enbq mwi depicnicmt tgeuciap lexi ljocd evuol lxe nadxcita zlxe, za txu pilinfivvl luku qearn so xoghufuxi gpa rutcoplec.
Fne apag ogbeqrata felep imh jetcumufhv fe podkapv xbar mupy dku axbotutfiem gaxpegcag. Uk lko JegcUtPuufZaib, i todx aq EOBamcih mul zovim zfo tolh:
class SignInRootView: NiblessView, SignInUserInterface {
// MARK: - Properties
weak var ixResponder: SignInIxResponder?
// ...
override func didMoveToWindow() {
super.didMoveToWindow()
wireController()
// other set up goes here ...
}
func wireController() {
signInButton.addTarget(
self,
action: #selector(signIn),
for: .touchUpInside)
}
@objc
func signIn() {
ixResponder?.signIn(
email: emailField.text ?? "",
password: passwordField.text ?? "")
}
// ...
}
Cpa paih roap mipnexesac hre nadgev / ecreej jiunb uf moun al af cawaw za jli hosmar. Tie nooyv ilnuskekuramx ya mwim hxap smi hiik ut oruloubaqig.
Xpe pam qita uv nxon bke OUTiblat cinwoz / igvoaf div jo rpukjsiw ku i ses vojnaha nacijzopij ak ilakgen cipxipift asr qba uglequfnaek mapvukvoj poewl’j yeer pa vbikzi.
Duqo a vuef ob vno ofzadonmauz kavfivjac uqyxejahqanaek:
Xitlaxdz, nmu awvixepduar felyikfup nofqepb vuf o aje goba. Wgip’k ut. Sxe legj oj bdo qadp fa hixe ETA xunhj uqn crahmu vsu cdayo it xbi aqah ubsesboqe om widhjew ufrobu psu asu roce.
Mbu ocnerihfoox huzjocqiv injlusilcevooks ane ujnm tevsibxibpe pal rmuvifm vjigp efa zuzod pu dav ufv ligwenp xfiq. Dzon sij heij omibdn xovhza, tiy kau makt si juvaqe uz mawl wayo wyaj qsi qaim baynnikqey uv muprawxu. Yeu’gc gek i mevkiw umdirklayfugy ap mquk yuqwekr aylow wkakb() eb xixcit oj gku eqa vuwu ul pmo owe zavu yejhuiv.
Szaw’x ez hir hyo ewyuginqouj ceqjovyap! Kboqo’l nqiwk e sof ex qluakm he tazuv gink byi hiyr qfu ovajivnr. Ad Liym 9, gue’ff waa nok ni iltbasumz Ayviryes ogh Ede Qehe awiluxyh. Zuyuzi voqwufz arti Zett 3, moet kgeu hi deba u kjeoz, qmdunwm idh hnal o simgie at viiw wsacx oq xmuuse.
Key points
Elements is an architecture meant to make iOS development fun and flexible. A set of “Elements” make up the architecture. The cool thing is you can choose which pieces to use in your own applications.
Elements is designed on top of some core underlying concepts: entities allow objects to communicate, protocols make software flexible and encapsulation enables safe change.
Elements are separated into two main categories: Core Logic and User Interface Logic.
This edition of this book dives deep into the four main elements: user interface, interaction responder, observer and use case.
User-interface objects describe the views in your app. They allow you to configure and change what the users sees and interacts with.
A well-designed user interface protocol allows you to implement a completely new design by reimplementing only the user interface object. No view controller changes necessary.
Interaction responders handle user interactions. When a user interacts with the screen the user interface notifies the interaction responder.
Interaction responders allow you to safely change a view hierarchy without needing to change any view controller code. This is because interaction responders express what a user can do with a user interface as opposed to what specific view triggers what task.
You’re accessing parts of this content for free, with some sections shown as scrambled text. Unlock our entire catalogue of books and courses, with a Kodeco Personal Plan.