Introducing Unity Games by Tutorials!

For the past six months, we’ve been working on a top-secret book project: Unity Games by Tutorials. Today, we are happy to announce that the first 8 chapters of the book are available now. Check it out! By Chris Belanger.

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Section III: Unity 2D Games

3D games are undeniably awesome, but you just can’t beat a classic 2D platformer game.

In this section, you’ll build a game to test your reflexes as you help your hero battle his way to a well-deserved lunch in Super Soy Boy:

Super Soy Boy

Here’s the chapters and topics you’ll cover while helping Super Soy Boy avoid those terrifying buzzsaws:

  • Chapter 12, Beginning Unity 2D: Learn the 2D workflow in Unity and begin creating the building blocks for your 2D platformer game.
  • Chapter 13, More Unity 2D: Learn how to work with 2D physics, how to build levels with sprites and colliders, and how to work with raycasting, animation controllers, and more.
  • Chapter 14, Saving Data: Learn some great ways to store and retrieve player data for your games.

Section IV: Tower Defense

Combining strategy and action results in compelling games that are easy to pick up — and hard to put down.

In this section, you’ll create a 3D tower defense game — Runestrife — with such beautifully-rendered enemies it almost seems a shame to shoot them:

Runestrife

When you’re not busy defending your towers from advancing waves of enemies, here’s what you’ll learn:

  • Chapter 15, Making a Tower Defense Game: Learn how to build a title screen, create a map using 3D tiles, make enemies move around on a path, and make your life easier with utility scripts.
  • Chapter 16, Waves of Enemies: Learn how to create multiple waves of advancing enemies, make your towers shoot projectiles, add winning and losing game states, and craft a UI to bind everything together.
  • Chapter 17, Virtual Reality: Learn how to bring your game into the 21st century and make your game VR-compatible with the virtual reality hardware now available.
  • Chapter 18, Publishing your Game: Learn how to prepare your game for publication and how to make it available on the various online game portals.

The book also will also include a few bonus chapters beyond this – but our lips are sealed! :]

Unity Games by Tutorials Week and Giveaway

To help celebrate the early access release, each day this week we’ll do something special:

unitygames-calendar

  • Monday: That’s today! Enjoy the early access release of Unity Games by Tutorials.
  • Tuesday: Check out the first chapter of the book in tutorial form on the site.
  • Wednesday: Read a second free chapter! But for the rest, you’ll have to order the book. :]
  • Thursday: Enjoy a special tutorial on creating a simple first-person shooter through Unity scripting.
  • Friday: Close out the celebrations with our Unity Games by Tutorials giveaway!

Giveaway details: Three lucky readers will win a free PDF copy of Unity Games by Tutorials (or any one of our books, if you’ve already purchased Unity Games by Tutorials).

To enter into the giveaway, simply leave a comment on this post answering the following question:

What are you looking forward to in Unity Games by Tutorials?

Last Week’s Giveaway Winners

Last week, we gave everyone a chance to guess the topic of this secret book for a chance to win a free copy, and today we’re happy to announce the winners:

  • The random winner person who guessed correctly was… pencilpoint!
“I hope it’s Unity… I hope it’s Unity… Come on lucky 7…. It’s Unity!!! And the crowd goes wild……..”pencilpoint
  • The random winner person who most creative or funny answer was… skiwalker!
“the secret spy life of The Ray wenderlich team! Realistically an android programming book!”skiwalker

Both readers earned a free copy of Unity Games by Tutorials. Thanks to everyone for your creative guesses!

Where To Go From Here?

There’s one final piece of good news.

To celebrate the early access release of Unity Games by Tutorials, you can order the book and receive an automatic $10 early access discount.

To take advantage of the special discount and get the first early access release, order your copy now.

The Unity team and I hope you enjoy the book, and we can’t wait to see your future games!

Chris Belanger

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Chris Belanger

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