Section II: First-Person Games
Now that you’re up to speed with Unity game development, you can move on to more complex game development topics, such as adding in-game UI elements, advanced camera techniques and using multiple weapons.
In this section, you’ll build a fast-paced first-person shooter: Robot Rampage.
Here’s a brief outline of what this section has in store:
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Chapter 9, Making a First Person Shooter: Learn how to set up your FPS game, create the map, add the player and build some kick-ass weaponry for mowing down enemies.
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Chapter 10, Adding Enemies: Learn how to create powerups, add enemies to your game, and create some damage mechanics for you and your robot nemeses.
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Chapter 11, Unity UI: Learn how to add in-game UI, craft waves of robot enemies, add enhanced sound and music, and give your player the right weapon for the right job.
Section III: Unity 2D Games
3D games are undeniably awesome, but you just can’t beat a classic 2D platformer game.
In this section, you’ll build a game to test your reflexes as you help your hero battle his way to a well-deserved lunch in Super Soy Boy:
Here’s the chapters and topics you’ll cover while helping Super Soy Boy avoid those terrifying buzzsaws:
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Chapter 12, Beginning Unity 2D: Learn the 2D workflow in Unity and begin creating the building blocks for your 2D platformer game.
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Chapter 13, More Unity 2D: Learn how to work with 2D physics, how to build levels with sprites and colliders, and how to work with raycasting, animation controllers, and more.
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Chapter 14, Saving Data: Learn some great ways to store and retrieve player data for your games.
Section IV: Tower Defense
Combining strategy and action results in compelling games that are easy to pick up — and hard to put down.
In this section, you’ll create a 3D tower defense game — Runestrife — with such beautifully-rendered enemies it almost seems a shame to shoot them:
When you’re not busy defending your towers from advancing waves of enemies, here’s what you’ll learn:
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Chapter 15, Making a Tower Defense Game: Learn how to build a title screen, create a map using 3D tiles, make enemies move around on a path, and make your life easier with utility scripts.
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Chapter 16, Waves of Enemies: Learn how to create multiple waves of advancing enemies, make your towers shoot projectiles, add winning and losing game states, and craft a UI to bind everything together.
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Chapter 17, Virtual Reality: Learn how to bring your game into the 21st century and make your game VR-compatible with the virtual reality hardware now available.
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Chapter 18, Publishing your Game: Learn how to prepare your game for publication and how to make it available on the various online game portals.
The book also will also include a few bonus chapters beyond this – but our lips are sealed! :]
Where To Go From Here?
Here’s how to get your hands on this new release:
If you pre-order Unity Games by Tutorials now, you’ll get receive an automatic $10 early access discount.
To take advantage of the special discount and get early access to the book, order your copy now.
The Unity team and I hope you enjoy the book, and we can’t wait to see your future games!