Entity Component System for Unity: Getting Started

In this Unity tutorial you’ll learn how to efficiently leverage the Entity Component System for more performant gameplay code. By Wilmer Lin.

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Where to Go From Here

Use the Download Materials button at the top or bottom of this tutorial to download the final project.

ECS is one pillar of DOTS. To really get the benefits of performance by default, you need to build on it further using the Job System and Burst Compiler. Together they form a trifecta of efficiency. :]

To learn more about DOTS check these links:

Congratulations on completing the tutorial! If you have any questions, feel free to ask in the forums or to leave a comment below.