Programming in Dart: Control Flow & Collections

May 3 2022 · Dart 2.15, DartPad, DartPad

Part 2: More Collections

14. Challenge: Work with Maps

Episode complete

Play next episode

Next
About this episode
Leave a rating/review
See forum comments
Cinema mode Mark complete Download course materials
Previous episode: 13. Access & Work with Maps Next episode: 15. Create Sets

Get immediate access to this and 4,000+ other videos and books.

Take your career further with a Kodeco Personal Plan. With unlimited access to over 40+ books and 4,000+ professional videos in a single subscription, it's simply the best investment you can make in your development career.

Learn more Already a subscriber? Sign in.

Heads up... You’re accessing parts of this content for free, with some sections shown as obfuscated text.

Heads up... You’re accessing parts of this content for free, with some sections shown as obfuscated text.

Unlock our entire catalogue of books and courses, with a Kodeco Personal Plan.

Unlock now

So at this point, you should feel familiar with maps. So familiar, it’s time for a challenge. In your challenge, I want you to create an RPG character and store the character in a map. Give him the name ‘Ratatast the Smelly’. Give him a strength, intelligence and dexterity. Set his strength to weak, his intelligence to brilliant, and his dexterity to clumsy. Once done, print out his stat values to the screen. Pause the video now and give it a shot.

var character = { 'name': 'Ratatast the Smelly', 'strength': 'weak', 'intelligence': 'brilliant', 'dexterity': 'clumsy' };
  var character = { 
    'name': 'Ratatast the Smelly', 
    'strength': 'weak', 
    'intelligence': 'brilliant', 
    'dexterity': 'clumsy' 
  };
print(character['name']);
print(character['strength']);
print(character['intelligence']);
print(character['intelligence']);