Where To Go From Here?
You can find the completed project with all of the code and resources from this tutorial on GitHub. Keep an eye on the repository for any updates!
Congratulations, you have made your first particle system in OpenGL ES!
You should now be comfortable working with a particle-emitter hierarchy, as well as working with point sprites in OpenGL ES 2.0. We’ve barely touched upon shaders, but you should have a good grasp of what they are and how to communicate with them.
For a detailed reference of GLSL, checkout out the official site.
In Part 2 of this tutorial series, you're going to blow the roof off your app by constructing a generic particle system for explosions! And you won't look back afterwards :]
If you have any questions, comments or suggestions, feel free to join the discussion below!