Where to Go From Here?
If you missed a step, you can take a look at the final result of this tutorial by opening the Rayzor-final Unity project from the “Download Materials” link at the top and bottom of this tutorial.
In this tutorial, you’ve learned:
- How tile maps work.
- How to enable tilemaps in Unity and set up your grid.
- How to add sprites to your project, convert them to tiles and then add them to your tile palette.
- How to use the tile editor tools to craft your levels.
- How to sort and layer tiles.
- How to add Unity physics to tiles.
- How to dynamically paint tiles.
- How to customize prefab tiles with your own code and logic.
- How to add customized tilemap extensions and scripts to your project.
You covered a ton of ground in this tutorial but, as with everything, there’s always more to learn!
There are interesting custom tile brush scripts available that were not covered in this tutorial. Go read up on them and see if you can find a use case.
You can also take a look at creating animated tiles: here.
Otherwise, hop on to the forum below and tell us what you’re thinking of creating with the 2D Tilemap tools in Unity!