SwiftUI Property Wrappers

Learn different ways to use SwiftUI property wrappers to manage changes to an app’s data values and objects. By Audrey Tam.

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Using a TextField

Many UI controls work by binding a parameter to a @State property of the view: These include Slider, Toggle, Picker and TextField.

To get user input via a TextField, you need a mutable String property to store the user’s input.

In AddThingView.swift, add this property to AddThingView:

@State private var thing = ""

It’s a @State property because it must persist when the view redraws itself. AddThingView owns this property, so it’s responsible for initializing thing. You initialize it to the empty string.

Now, add your TextField in the VStack, above the Done button:

TextField("Thing I Learned", text: $thing)  // 1
  .textFieldStyle(RoundedBorderTextFieldStyle())  // 2
  .padding()  // 3
  1. The label “Thing I Learned” is the placeholder text. It appears grayed out in the TextField as a hint to the user. You pass a binding to thing so TextField can set this value to what the user types.
  2. You dress up this TextField with a rounded border.
  3. You add padding so there’s some space from the top of the view and also to the button.

Then, edit what the button action appends:

if !thing.isEmpty {
  someThings.things.append(thing)
}

Instead of "FOMO", you append the user’s text input to your things array after checking it’s not the empty string.

Refresh live-preview in the ContentView preview and tap +. Type an acronym like YOLO in the text field. It automatically capitalizes the first letter, but you must hold down the Shift key for the rest of the letters. Tap Done:

TextField input

TextField input

TextField input

ContentView displays your new acronym.

Sometimes the text field auto-corrects your acronym: FTW to GET or FOMO to DINO.

Add this modifier to TextField:

.disableAutocorrection(true)

Accessing Environment Values

A view can access many environment values like accessibilityEnabled, colorScheme, lineSpacing, font and presentationMode. Apple’s SwiftUI documentation has a full list of environment values.

A view’s environment is a kind of inheritance mechanism. A view inherits environment values from its ancestor views, and its subviews inherit its environment values.

To see this, open ContentView.swift and click anywhere in this line:

Text("Add acronyms you learn")

Now open the Attributes inspector:

Text view attributes: Many are inherited.

Text view attributes: Many are inherited.

Text view attributes: Many are inherited.

Font, Weight, Line Limit, Padding and Frame Size are Inherited. Font Color would also be inherited if you hadn’t set it to Gray.

A view can override an inherited environment value. It’s common to set a default font for a stack then override it for the text in a subview of the stack.

Modifying Environment Values

AddThingView already uses the presentationMode environment value, declared as a view property. But, you can also set environment values by modifying a view.

Acronyms should appear as all caps but it’s easy to forget to hold down the Shift key. You can actually set an environment value to automatically convert text to upper case.

In TILApp.swift, add this modifier to ContentView():

.environment(\.textCase, .uppercase)

You set uppercase as the default value of textCase for ContentView and all its subviews.

Note: .textCase(.uppercase) also works, but the .environment syntax highlights the fact that textCase is an environment value.

To see it in live preview, also add this modifier in ContentView.swift to ContentView() in previews.

Refresh live-preview, add acronyms without bothering to keep all the letters uppercase. Just type yolo or fomo. Tap DONE. Notice this label and the placeholder text are now all uppercase:

Automagic upper case

Automagic upper case

Automagic upper case

Note: If the placeholder text isn’t all upper case, press Shift-Command-K to clean the build folder.

Your strings are automatically converted to upper case.

The environment value applies to all text in your app, which looks a little strange. No problem — you can override it.

In AddThingView, add this modifier to the VStack:

.textCase(nil)

You set the value to nil, so none of the text displayed by this VStack is converted to uppercase.

Refresh live-preview, tap +, type icymi then tap Done:

No upper case conversion in AddThing

No upper case conversion in AddThing

No upper case conversion in AddThing

Now, the button label and placeholder text are back to normal. The uppercase environment default still converts your strings to all caps on the main screen.

Managing Model Data Objects

@State, @Binding and @Environment only work with value data types. Simple built-in data types like Int, Bool or String are useful for defining the state of your app’s user interface.

You can use custom value data types like struct or enum to model your app’s data. And, you can use @State and @Binding to manage updates to these values, as you did earlier in this tutorial.

Most apps also use classes to model data. SwiftUI provides a different mechanism to manage changes to class objects: ObservableObject, @StateObject, @ObservedObject and @EnvironmentObject. To practice using @ObservedObject, you’ll refactor TIL to use @StateObject and @ObservedObject to update ThingStore, which conforms to ObservableObject. You’ll see a lot of similarities, and a few differences, to using @State and @Binding.

Class and Structure

But, this section isn’t just to practice managing objects. ThingStore actually should be a class, not a structure.

@State and @Binding work well enough to update the ThingStore source of truth value in ContentView from AddThingView. But ThingStore isn’t the most natural use of a structure. For the way your app uses ThingStore, a class is a better fit.

A class is more suitable when you need shared mutable state like ThingStore. A structure is more suitable when you need multiple independent states like the Thing structures you’ll create later in this tutorial.

For a class object, change is normal. A class object expects its properties to change. For a structure instance, change is exceptional. A structure instance requires advance notice that a method might change a property.

A class object expects to be shared, and any reference can be used to change its properties. A structure instance lets itself be copied, but its copies change independently of it and of each other.

Managing ThingStore With @StateObject and @ObservedObject

To use ThingStore as an @ObservedObject, you’ll convert it from a structure to a class that conforms to ObservableObject. Then, you’ll create it as a @StateObject and pass it to a subview that uses it as an @ObservedObject. Sounds a lot like “create a @State property and pass its @Binding“, doesn’t it?

Note: You can pass a @State value or a @StateObject to a subview as a @Binding or @ObservedObject property, even if that subview needs only read access. This enables the subview to redraw itself whenever the @State value or ObservableObject changes.

In ContentView.swift, replace the ThingStore structure with the following:

final class ThingStore: ObservableObject {
  @Published var things: [String] = []
}

You make ThingStore a class instead of a structure, then make it conform to ObservableObject. You mark this class final to tell the compiler it doesn’t have to check for any subclasses overriding properties or methods.

ThingStore publishes its array of data. A view subscribes to this publisher by declaring it as a @StateObject, @ObservedObject or @EnvironmentObject. Any change to things notifies subscriber views to redraw themselves.

In TIL, AddThingView will use an @ObservedObject, so you must instantiate the model object as a @StateObject in an ancestor view, then pass it as a parameter to its subviews. The owning view creates the @StateObject exactly once.

In ContentView, replace @State private var myThings = ThingStore() with this line:

@StateObject private var myThings = ThingStore()

ThingStore is now a class, not a structure, so you can’t use the @State property wrapper. Instead, you use @StateObject.

Note: You can wrap a class object as a @State property, but its “value” is its address in memory, so dependent views will redraw themselves only when its address changes — for example, when the app reinitializes it.

The @StateObject property wrapper ensures myThings is instantiated only once. It persists when ContentView redraws itself.

In the call to AddThingView(someThings:), remove the binding symbol $:

AddThingView(someThings: myThings)

You don’t need to create a reference to myThings. As a class object, it’s already a reference.

In AddThingView.swift, replace @Binding in AddThingView with @ObservedObject:

@ObservedObject var someThings: ThingStore
Note: If ThingStore had more properties and you wanted to restrict write access to its things array, you could pass $myThings.things to AddThingView, which would have a @Binding someThings: [String] property.

And fix its previews:

AddThingView(someThings: ThingStore())

The argument isn’t a binding anymore.

Refresh live-preview, tap +, type yolo then tap Done:

TIL in action

TIL in action

TIL in action

No surprise: The app still works the same as before.