Making RocketFist – An Interview with Unity Dev Daniel Nascimento

Hear some great advice from indie Unity Dev Daniel Nascimento, who recently released his game Rocket Fist on Steam! By Brian Moakley.

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Making RocketFist – An Interview with Unity Dev Daniel Nascimento

10 mins

Where to Go From Here?

Many thanks to Daniel for his insights as an indie developer.

There’s a lot consider when developing games, as well as things to consider even after your game goes live. Indie development is hard, but as Teddy Roosevelt once said, “Nothing in the world is worth having or worth doing unless it means effort, pain, difficulty”. I look forward at presenting more stories of Unity pain in the future. :]

If you enjoyed this interview and you are curious about Rocket Fist, definitely check out Rocket Fist over at Steam. With great reviews and a price to match, it’s definitely a game worth trying.