How to Make a Game Like Jetpack Joyride using LevelHelper, SpriteHelper [Cocos2D 2.X edition] – Part 1

This is a post by special contributor Bogdan Vladu, an iOS application developer and aspiring game developer living in Bucharest, Romania. In this tutorial series, we will create a game similar to Jetpack Joyride using latest Cocos2D and Box2D. (Prefer Corona? Check out the Corona version of this tutorial!) If you haven’t played Jetpack Joyride […] By .

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Where to Go From Here?

So now we have our basic level! But most significantly – we’ve learned a great deal about navigating within and between LevelHelper and SpriteHelper, and adding and modifying that all-important art.

You can download the entire project up to this point here.

In Part Two, we’ll learn how to add and work with animations and sensors. We’ll also create our player, and begin working with tags – the first step in implementing collisions between sprites. In other words, the action begins!

Things will get even more interesting in the third and fourth parts. Besides fully implementing collisions, we’ll animate takeoffs and landings, learn how to kill the player and restart the game, create and display a scoring system, and add plenty of other cool features.

In other words, you definitely want to continue with this series :] Getting through the basics is always challenging, so if you’ve made it this far, congratulations! In the meantime, I look forward to reading and responding to your questions, comments and suggestions in the LevelHelper forum and in the forum below.


This is a post by special contributor Bogdan Vladu, an iOS application developer and aspiring game developer living in Bucharest, Romania.